mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
68 lines
2 KiB
C++
68 lines
2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/console.h"
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#include "platform/threads/mutex.h"
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#include "core/util/safeDelete.h"
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#include <SDL.h>
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#include <SDL_thread.h>
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struct PlatformMutexData
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{
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SDL_mutex *mutex;
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};
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Mutex::Mutex()
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{
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mData = new PlatformMutexData;
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mData->mutex = SDL_CreateMutex();
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}
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Mutex::~Mutex()
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{
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AssertFatal(mData, "Mutex::destroyMutex: invalid mutex");
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SDL_DestroyMutex(mData->mutex);
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SAFE_DELETE(mData);
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}
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bool Mutex::lock(bool block)
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{
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if(mData == NULL)
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return false;
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if(block)
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{
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return SDL_LockMutex(mData->mutex) == 0;
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}
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else
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{
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return SDL_TryLockMutex(mData->mutex) == 0;
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}
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}
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void Mutex::unlock()
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{
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if(mData == NULL)
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return;
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SDL_UnlockMutex(mData->mutex);
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}
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