Torque3D/Engine/source/platform/test/profilerTest.cpp
Daniel Buckmaster ec06dd78f9 Fix unit tests.
2015-02-14 14:50:32 +11:00

49 lines
1.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2014 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifdef TORQUE_TESTS_ENABLED
#include "platform/platform.h" // Allows us to see TORQUE_ENABLE_PROFILER
#ifdef TORQUE_ENABLE_PROFILER
#include "testing/unitTesting.h"
#include "platform/profiler.h"
TEST(Profiler, ProfileStartEnd)
{
PROFILE_START(ProfileStartEndTest);
// Do work.
if(true)
{
PROFILE_END();
return;
}
PROFILE_END();
}
TEST(Profiler, ProfileScope)
{
PROFILE_SCOPE(ScopedProfilerTest);
// Do work and return whenever you want.
}
#endif
#endif