..
assetBrowser
fix GuiIconButtonCtrl not taking borderThickness entires
2023-02-14 17:32:31 -06:00
base
Fixes and cleans up various issues and error spam for core and tools folders
2022-03-17 02:43:18 -05:00
classIcons
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
componentEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
convexEditor
Fixes bounds scaling issue making the object box in the editor be double the convex's size
2022-06-12 04:27:32 -05:00
datablockEditor
Editor GUI Update PT.2
2022-09-20 21:59:05 -03:00
debugger
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
decalEditor
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
2021-11-14 21:39:51 -06:00
editorClasses
Editor GUI Update PT.2
2022-09-20 21:59:05 -03:00
forestEditor
Editor GUI Update PT.2
2022-09-20 21:59:05 -03:00
gui
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
2022-12-08 20:00:55 -06:00
guiEditor
Editor GUI Update PT.2
2022-09-20 21:59:05 -03:00
levels
Updated default levels and pre-exposed ACES Tonemapper
2022-09-11 18:31:19 -03:00
MainEditor /guis
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
materialEditor
add an ignoreLighting entry to materials
2023-02-14 20:57:44 -06:00
meshRoadEditor
add MeshRoadEditorGui::onRoadCreation callback
2022-11-14 21:30:13 -06:00
missionAreaEditor
Editor GUI Update PT.2
2022-09-20 21:59:05 -03:00
navEditor
Fixes the command build for the Navmesh's Follow test tool so it doesn't create a parse error
2023-02-02 00:30:02 -06:00
particleEditor
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
2021-11-14 21:39:51 -06:00
physicsTools
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
projectImporter
Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
2022-03-31 18:58:06 -05:00
resources
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
riverEditor
Editor GUI Update PT.2
2022-09-20 21:59:05 -03:00
roadEditor
add MeshRoadEditorGui::onRoadCreation callback
2022-11-14 21:30:13 -06:00
shapeEditor
Adds animations for Playerbot
2022-06-21 00:25:03 -05:00
shapes
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
VerveEditor
Editor GUI Update PT.2
2022-09-20 21:59:05 -03:00
VPathEditor
Editor GUI Update PT.2
2022-09-20 21:59:05 -03:00
worldEditor
Ensures that if no client camera is defined when attempting to swap into an editor camera mode, it makes one so that the normal editor camera modes can work as expected
2023-02-18 00:40:55 -06:00
fbx.sis
Adds function to get material definition by mapTo usage
2020-08-24 04:41:17 -05:00
glb.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
gltf.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
main.tscript
Fixes and cleans up various issues and error spam for core and tools folders
2022-03-17 02:43:18 -05:00
settings.xml
Editor GUI Update
2022-09-13 19:55:27 -03:00
tools.module
followup: readd, and rename the module.ScriptFile entries to thier lower case
2021-07-20 12:15:05 -05:00
tools.tscript
followup: readd, and rename the module.ScriptFile entries to thier lower case
2021-07-20 12:15:05 -05:00