Torque3D/Templates/BaseGame/game/tools
Areloch 0e0cc0b83a Ensures that if no client camera is defined when attempting to swap into an editor camera mode, it makes one so that the normal editor camera modes can work as expected
Adds sanity check to default onNewDatablock function on the GameDatablock namespace in case the onAdd or onRemove functions aren't defined, we don't spam the console
2023-02-18 00:40:55 -06:00
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assetBrowser fix GuiIconButtonCtrl not taking borderThickness entires 2023-02-14 17:32:31 -06:00
base Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
classIcons Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
componentEditor Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
convexEditor Fixes bounds scaling issue making the object box in the editor be double the convex's size 2022-06-12 04:27:32 -05:00
datablockEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
debugger Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
decalEditor Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 2021-11-14 21:39:51 -06:00
editorClasses Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
forestEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
gui Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2022-12-08 20:00:55 -06:00
guiEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
levels Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 18:31:19 -03:00
MainEditor/guis Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
materialEditor add an ignoreLighting entry to materials 2023-02-14 20:57:44 -06:00
meshRoadEditor add MeshRoadEditorGui::onRoadCreation callback 2022-11-14 21:30:13 -06:00
missionAreaEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
navEditor Fixes the command build for the Navmesh's Follow test tool so it doesn't create a parse error 2023-02-02 00:30:02 -06:00
particleEditor Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 2021-11-14 21:39:51 -06:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups 2022-03-31 18:58:06 -05:00
resources Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
riverEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
roadEditor add MeshRoadEditorGui::onRoadCreation callback 2022-11-14 21:30:13 -06:00
shapeEditor Adds animations for Playerbot 2022-06-21 00:25:03 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
VPathEditor Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
worldEditor Ensures that if no client camera is defined when attempting to swap into an editor camera mode, it makes one so that the normal editor camera modes can work as expected 2023-02-18 00:40:55 -06:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.tscript Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
settings.xml Editor GUI Update 2022-09-13 19:55:27 -03:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00