Torque3D/Templates/BaseGame/game/core
Areloch 0e0cc0b83a Ensures that if no client camera is defined when attempting to swap into an editor camera mode, it makes one so that the normal editor camera modes can work as expected
Adds sanity check to default onNewDatablock function on the GameDatablock namespace in case the onAdd or onRemove functions aren't defined, we don't spam the console
2023-02-18 00:40:55 -06:00
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clientServer refactor, with the following wrappers to keep in mind: 2022-12-12 14:07:52 -06:00
console console font size oversight 2022-09-29 09:31:16 -03:00
gameObjects * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
gui Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
lighting adds wetness 2022-11-21 21:12:23 -06:00
postFX preserve glowmap operating as faux lights for probes via oversaturation 2023-01-20 23:51:36 -06:00
rendering add an ignoreLighting entry to materials 2023-02-14 20:57:44 -06:00
sfx sfx bypass doe dediservers. 2022-10-01 01:41:24 -05:00
utility Ensures that if no client camera is defined when attempting to swap into an editor camera mode, it makes one so that the normal editor camera modes can work as expected 2023-02-18 00:40:55 -06:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00