Torque3D/Templates/BaseGame/game/tools/gui/guiDialogs.ed.cs
Areloch 6882d863ab Adds isSRGB and invertSmoothness checkboxes to terrain material editor
Added ability for assimp loader to ignore cached DTS shapes on demand when building shape data
Added assimp importer options to asset import config settings set
Moved variableInspector field types folder from tools/assetBrowser/scripts to tools/guis
2019-11-11 01:40:55 -06:00

43 lines
1.9 KiB
C#

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
exec("./fileDialogBase.ed.cs");
exec("./openFileDialog.ed.cs");
exec("./saveFileDialog.ed.cs");
exec("./saveChangesMBDlg.ed.gui");
exec("./simViewDlg.ed.gui");
exec("./colorPicker.ed.gui");
exec("./materialSelector.ed.gui");
exec("./scriptEditorDlg.ed.gui");
exec("./colladaImport.ed.gui");
exec("./GuiEaseEditDlg.ed.gui");
exec("./GuiEaseEditDlg.ed.cs");
exec("./guiObjectInspector.ed.cs");
exec("./uvEditor.ed.gui");
exec("./objectSelection.ed.cs");
exec("./postFxManager.gui");
exec("./assimpImport.ed.gui");
exec("./fieldTypes/assetDependencies.cs");
exec("./fieldTypes/fieldTypes.cs");
exec("./fieldTypes/listField.cs");
exec("./fieldTypes/moduleDependencies.cs");