mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
131 lines
3.7 KiB
C++
131 lines
3.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "math/mMath.h"
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#include "console/console.h"
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#include "collision/planeExtractor.h"
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//----------------------------------------------------------------------------
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// Plane matching parameters
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static F32 NormalEpsilon = 0.93969f; // 20 deg.
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static F32 DistanceEpsilon = 100.0f;
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//----------------------------------------------------------------------------
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PlaneExtractorPolyList::PlaneExtractorPolyList()
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{
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VECTOR_SET_ASSOCIATION(mVertexList);
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VECTOR_SET_ASSOCIATION(mPolyPlaneList);
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mPlaneList = NULL;
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}
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PlaneExtractorPolyList::~PlaneExtractorPolyList()
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{
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}
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//----------------------------------------------------------------------------
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void PlaneExtractorPolyList::clear()
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{
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mVertexList.clear();
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mPolyPlaneList.clear();
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}
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U32 PlaneExtractorPolyList::addPoint(const Point3F& p)
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{
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mVertexList.increment();
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Point3F& v = mVertexList.last();
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v.x = p.x * mScale.x;
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v.y = p.y * mScale.y;
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v.z = p.z * mScale.z;
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mMatrix.mulP(v);
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return mVertexList.size() - 1;
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}
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U32 PlaneExtractorPolyList::addPlane(const PlaneF& plane)
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{
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mPolyPlaneList.increment();
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mPlaneTransformer.transform(plane, mPolyPlaneList.last());
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return mPolyPlaneList.size() - 1;
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}
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//----------------------------------------------------------------------------
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void PlaneExtractorPolyList::plane(U32 v1,U32 v2,U32 v3)
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{
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mPlaneList->last().set(mVertexList[v1],
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mVertexList[v2],mVertexList[v3]);
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}
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void PlaneExtractorPolyList::plane(const PlaneF& p)
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{
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mPlaneTransformer.transform(p, mPlaneList->last());
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}
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void PlaneExtractorPolyList::plane(const U32 index)
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{
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AssertFatal(index < mPolyPlaneList.size(), "Out of bounds index!");
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mPlaneList->last() = mPolyPlaneList[index];
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}
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const PlaneF& PlaneExtractorPolyList::getIndexedPlane(const U32 index)
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{
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AssertFatal(index < mPolyPlaneList.size(), "Out of bounds index!");
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return mPolyPlaneList[index];
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}
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//----------------------------------------------------------------------------
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bool PlaneExtractorPolyList::isEmpty() const
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{
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return true;
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}
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void PlaneExtractorPolyList::begin(BaseMatInstance*,U32)
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{
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mPlaneList->increment();
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}
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void PlaneExtractorPolyList::end()
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{
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// See if there are any duplicate planes
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PlaneF &plane = mPlaneList->last();
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PlaneF *ptr = mPlaneList->begin();
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for (; ptr != &plane; ptr++)
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if (mFabs(ptr->d - plane.d) < DistanceEpsilon &&
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mDot(*ptr,plane) > NormalEpsilon) {
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mPlaneList->decrement();
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return;
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}
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}
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void PlaneExtractorPolyList::vertex(U32)
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{
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}
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