Torque3D/Templates/Modules/Verve/scripts/datablocks/datablockExec.tscript
2021-01-19 21:32:31 +01:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// Load up all datablocks. This function is called when
// a server is constructed.
// Do the sounds first -- later scripts/datablocks may need them
exec("./audioProfiles." @ $TorqueScriptFileExtension);
// LightFlareData and LightAnimData(s)
exec("./lights." @ $TorqueScriptFileExtension);
// Do the various effects next -- later scripts/datablocks may need them
exec("./particles." @ $TorqueScriptFileExtension);
exec("./environment." @ $TorqueScriptFileExtension);
exec("./triggers." @ $TorqueScriptFileExtension);
// Add a rigid example
exec("./rigidShape." @ $TorqueScriptFileExtension);
exec("./health." @ $TorqueScriptFileExtension);
// Load our supporting weapon datablocks, effects and such. They must be
// loaded before any weapon that uses them.
exec("./weapon." @ $TorqueScriptFileExtension);
exec("./weapons/grenadefx." @ $TorqueScriptFileExtension);
exec("./weapons/rocketfx." @ $TorqueScriptFileExtension);
// Load the weapon datablocks
exec("./weapons/Lurker." @ $TorqueScriptFileExtension);
exec("./weapons/Ryder." @ $TorqueScriptFileExtension);
exec("./weapons/ProxMine." @ $TorqueScriptFileExtension);
exec("./weapons/Turret." @ $TorqueScriptFileExtension);
exec("./teleporter." @ $TorqueScriptFileExtension);
// Load the default player datablocks
exec("./player." @ $TorqueScriptFileExtension);
// Load our other player datablocks
exec("./aiPlayer." @ $TorqueScriptFileExtension);
// Load the vehicle datablocks
exec("./vehicles/cheetahCar." @ $TorqueScriptFileExtension);
// Load Verve Data.
exec("./verve/VerveActorData." @ $TorqueScriptFileExtension);
exec("./verve/VervePathTutorialData." @ $TorqueScriptFileExtension);