Torque3D/Engine/source/gui/theora/guiTheoraCtrl.h
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00

129 lines
4.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUITHEORACTRL_H_
#define _GUITHEORACTRL_H_
#ifdef TORQUE_OGGTHEORA
#ifndef _THEORATEXTURE_H_
#include "gfx/video/theoraTexture.h"
#endif
#ifndef _OGGTHEORADECODER_H_
#include "core/ogg/oggTheoraDecoder.h"
#endif
#ifndef _DYNAMIC_CONSOLETYPES_H_
#include "console/dynamicTypes.h"
#endif
/// Control to play back a Theora video file.
class GuiTheoraCtrl : public GuiControl
{
public:
typedef GuiControl Parent;
protected:
/// The Theora file we should play.
StringTableEntry mFilename;
/// Theora video player backend.
TheoraTexture mTheoraTexture;
/// If true, the control's extents will be matched to the video size.
bool mMatchVideoSize;
/// If true, playback will start automatically when the control receives its
/// onWake().
bool mPlayOnWake;
bool mLoop;
/// Which transcoder to use on the Theora decoder. This is mostly
/// meant as a development aid.
OggTheoraDecoder::ETranscoder mTranscoder;
/// If true, stop video playback when the control goes to sleep. Otherwise,
/// the video will be paused.
///
/// @note We do not currently support to keep video running in the background
/// as the Theora decoder does not yet support skipping through bulks of
/// outdated data. This means that when the Theora texture gets its next
/// refresh, the decoder will frantically try to wade through a huge amount
/// of outdated ogg_packets which even though the actual decoding does not
/// take place takes a lot of time.
bool mStopOnSleep;
/// Are we done with playback?
bool mDone;
/// If true, renders some text information into the frame.
bool mRenderDebugInfo;
/// Our background color.
ColorI mBackgroundColor;
public:
GuiTheoraCtrl();
/// Load the given Theora video file. Does not start playback.
void setFile( const String& filename );
/// Start video playback.
void play();
/// Pause video playback.
void pause();
/// Stop video playback.
void stop();
/// Return true if the video has finished playing.
bool isPlaybackDone() const { return mDone; }
/// Return the current playback position.
F32 getCurrentTime()
{
return F32( mTheoraTexture.getPosition() ) / 1000.f;
}
// GuiControl.
virtual bool onWake();
virtual void onSleep();
virtual void onRender( Point2I offset, const RectI &updateRect );
virtual void inspectPostApply();
static void initPersistFields();
DECLARE_CONOBJECT( GuiTheoraCtrl );
DECLARE_CATEGORY( "Gui Images" );
DECLARE_DESCRIPTION( "A control for playing Theora videos." );
};
typedef OggTheoraDecoder::ETranscoder GuiTheoraTranscoder;
DefineEnumType( GuiTheoraTranscoder );
#endif // TORQUE_OGGTHEORA
#endif // !_GUITHEORACTRL_H_