mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-09 07:20:40 +00:00
405 lines
15 KiB
C
405 lines
15 KiB
C
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifdef GLX_3DFX_multisample
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#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
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#define GLX_SAMPLES_3DFX 0x8051
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#endif
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#ifdef GLX_ARB_fbconfig_float
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#define GLX_RGBA_FLOAT_BIT 0x00000004
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#define GLX_RGBA_FLOAT_TYPE 0x20B9
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#endif
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#ifdef GLX_ARB_get_proc_address
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#define glXGetProcAddressARB XGL_FUNCPTR(glXGetProcAddressARB)
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#endif
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#ifdef GLX_ARB_multisample
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#define GLX_SAMPLE_BUFFERS_ARB 100000
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#define GLX_SAMPLES_ARB 100001
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#endif
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#ifdef GLX_ATI_pixel_format_float
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#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
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#endif
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#ifdef GLX_ATI_render_texture
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#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
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#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
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#define GLX_TEXTURE_FORMAT_ATI 0x9802
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#define GLX_TEXTURE_TARGET_ATI 0x9803
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#define GLX_MIPMAP_TEXTURE_ATI 0x9804
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#define GLX_TEXTURE_RGB_ATI 0x9805
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#define GLX_TEXTURE_RGBA_ATI 0x9806
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#define GLX_NO_TEXTURE_ATI 0x9807
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#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
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#define GLX_TEXTURE_1D_ATI 0x9809
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#define GLX_TEXTURE_2D_ATI 0x980A
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#define GLX_MIPMAP_LEVEL_ATI 0x980B
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#define GLX_CUBE_MAP_FACE_ATI 0x980C
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#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
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#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
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#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
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#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
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#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
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#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
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#define GLX_FRONT_LEFT_ATI 0x9813
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#define GLX_FRONT_RIGHT_ATI 0x9814
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#define GLX_BACK_LEFT_ATI 0x9815
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#define GLX_BACK_RIGHT_ATI 0x9816
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#define GLX_AUX0_ATI 0x9817
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#define GLX_AUX1_ATI 0x9818
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#define GLX_AUX2_ATI 0x9819
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#define GLX_AUX3_ATI 0x981A
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#define GLX_AUX4_ATI 0x981B
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#define GLX_AUX5_ATI 0x981C
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#define GLX_AUX6_ATI 0x981D
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#define GLX_AUX7_ATI 0x981E
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#define GLX_AUX8_ATI 0x981F
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#define GLX_AUX9_ATI 0x9820
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#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
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#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
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#define glXBindTexImageATI XGL_FUNCPTR(glXBindTexImageATI)
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#define glXReleaseTexImageATI XGL_FUNCPTR(glXReleaseTexImageATI)
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#define glXDrawableAttribATI XGL_FUNCPTR(glXDrawableAttribATI)
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#endif
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#ifdef GLX_EXT_import_context
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typedef XID GLXContextID;
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#define GLX_SHARE_CONTEXT_EXT 0x800A
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#define GLX_VISUAL_ID_EXT 0x800B
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#define GLX_SCREEN_EXT 0x800C
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#define glXFreeContextEXT XGL_FUNCPTR(glXFreeContextEXT)
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#define glXGetContextIDEXT XGL_FUNCPTR(glXGetContextIDEXT)
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#define glXImportContextEXT XGL_FUNCPTR(glXImportContextEXT)
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#define glXQueryContextInfoEXT XGL_FUNCPTR(glXQueryContextInfoEXT)
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#endif
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#ifdef GLX_EXT_scene_marker
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#endif
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#ifdef GLX_EXT_visual_info
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#define GLX_X_VISUAL_TYPE_EXT 0x22
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#define GLX_TRANSPARENT_TYPE_EXT 0x23
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#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
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#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
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#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
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#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
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#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
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#define GLX_NONE_EXT 0x8000
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#define GLX_TRUE_COLOR_EXT 0x8002
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#define GLX_DIRECT_COLOR_EXT 0x8003
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#define GLX_PSEUDO_COLOR_EXT 0x8004
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#define GLX_STATIC_COLOR_EXT 0x8005
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#define GLX_GRAY_SCALE_EXT 0x8006
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#define GLX_STATIC_GRAY_EXT 0x8007
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#define GLX_TRANSPARENT_RGB_EXT 0x8008
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#define GLX_TRANSPARENT_INDEX_EXT 0x8009
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#endif
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#ifdef GLX_EXT_visual_rating
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#define GLX_VISUAL_CAVEAT_EXT 0x20
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#define GLX_SLOW_VISUAL_EXT 0x8001
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#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
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#endif
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#ifdef GLX_MESA_agp_offset
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#define glXGetAGPOffsetMESA XGL_FUNCPTR(glXGetAGPOffsetMESA)
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#endif
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#ifdef GLX_MESA_copy_sub_buffer
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#define glXCopySubBufferMESA XGL_FUNCPTR(glXCopySubBufferMESA)
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#endif
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#ifdef GLX_MESA_pixmap_colormap
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#define glXCreateGLXPixmapMESA XGL_FUNCPTR(glXCreateGLXPixmapMESA)
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#endif
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#ifdef GLX_MESA_release_buffers
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#define glXReleaseBuffersMESA XGL_FUNCPTR(glXReleaseBuffersMESA)
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#endif
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#ifdef GLX_MESA_set_3dfx_mode
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#define GLX_3DFX_WINDOW_MODE_MESA 0x1
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#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
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#define glXSet3DfxModeMESA XGL_FUNCPTR(glXSet3DfxModeMESA)
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#endif
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#ifdef GLX_NV_float_buffer
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#define GLX_FLOAT_COMPONENTS_NV 0x20B0
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#endif
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#ifdef GLX_NV_vertex_array_range
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#define glXAllocateMemoryNV XGL_FUNCPTR(glXAllocateMemoryNV)
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#define glXFreeMemoryNV XGL_FUNCPTR(glXFreeMemoryNV)
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#endif
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#ifdef GLX_OML_swap_method
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#define GLX_SWAP_METHOD_OML 0x8060
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#define GLX_SWAP_EXCHANGE_OML 0x8061
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#define GLX_SWAP_COPY_OML 0x8062
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#define GLX_SWAP_UNDEFINED_OML 0x8063
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#endif
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#ifdef GLX_OML_sync_control
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#define glXGetMscRateOML XGL_FUNCPTR(glXGetMscRateOML)
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#define glXGetSyncValuesOML XGL_FUNCPTR(glXGetSyncValuesOML)
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#define glXSwapBuffersMscOML XGL_FUNCPTR(glXSwapBuffersMscOML)
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#define glXWaitForMscOML XGL_FUNCPTR(glXWaitForMscOML)
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#define glXWaitForSbcOML XGL_FUNCPTR(glXWaitForSbcOML)
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#endif
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#ifdef GLX_SGIS_blended_overlay
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#define GLX_BLENDED_RGBA_SGIS 0x8025
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#endif
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#ifdef GLX_SGIS_color_range
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#define GLX_MAX_GREEN_SGIS 0
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#define GLX_MIN_RED_SGIS 0
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#define GLX_MIN_BLUE_SGIS 0
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#define GLX_MAX_RED_SGIS 0
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#define GLX_MAX_ALPHA_SGIS 0
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#define GLX_MIN_GREEN_SGIS 0
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#define GLX_MIN_ALPHA_SGIS 0
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#define GLX_EXTENDED_RANGE_SGIS 0
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#define GLX_MAX_BLUE_SGIS 0
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#endif
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#ifdef GLX_SGIS_multisample
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#define GLX_SAMPLE_BUFFERS_SGIS 100000
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#define GLX_SAMPLES_SGIS 100001
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#endif
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#ifdef GLX_SGIS_shared_multisample
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#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
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#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
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#endif
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#ifdef GLX_SGIX_fbconfig
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typedef XID GLXFBConfigIDSGIX;
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typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
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#define GLX_WINDOW_BIT_SGIX 0x00000001
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#define GLX_RGBA_BIT_SGIX 0x00000001
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#define GLX_PIXMAP_BIT_SGIX 0x00000002
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#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
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#define GLX_SCREEN_EXT 0x800C
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#define GLX_DRAWABLE_TYPE_SGIX 0x8010
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#define GLX_RENDER_TYPE_SGIX 0x8011
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#define GLX_X_RENDERABLE_SGIX 0x8012
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#define GLX_FBCONFIG_ID_SGIX 0x8013
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#define GLX_RGBA_TYPE_SGIX 0x8014
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#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
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#define glXChooseFBConfigSGIX XGL_FUNCPTR(glXChooseFBConfigSGIX)
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#define glXCreateContextWithConfigSGIX XGL_FUNCPTR(glXCreateContextWithConfigSGIX)
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#define glXCreateGLXPixmapWithConfigSGIX XGL_FUNCPTR(glXCreateGLXPixmapWithConfigSGIX)
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#define glXGetFBConfigAttribSGIX XGL_FUNCPTR(glXGetFBConfigAttribSGIX)
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#define glXGetFBConfigFromVisualSGIX XGL_FUNCPTR(glXGetFBConfigFromVisualSGIX)
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#define glXGetVisualFromFBConfigSGIX XGL_FUNCPTR(glXGetVisualFromFBConfigSGIX)
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#endif
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#ifdef GLX_SGIX_pbuffer
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typedef XID GLXPbufferSGIX;
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typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
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#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
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#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
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#define GLX_PBUFFER_BIT_SGIX 0x00000004
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#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
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#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
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#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
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#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
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#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
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#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
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#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
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#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
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#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
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#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
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#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
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#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
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#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
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#define GLX_LARGEST_PBUFFER_SGIX 0x801C
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#define GLX_WIDTH_SGIX 0x801D
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#define GLX_HEIGHT_SGIX 0x801E
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#define GLX_EVENT_MASK_SGIX 0x801F
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#define GLX_DAMAGED_SGIX 0x8020
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#define GLX_SAVED_SGIX 0x8021
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#define GLX_WINDOW_SGIX 0x8022
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#define GLX_PBUFFER_SGIX 0x8023
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#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
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#define glXCreateGLXPbufferSGIX XGL_FUNCPTR(glXCreateGLXPbufferSGIX)
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#define glXDestroyGLXPbufferSGIX XGL_FUNCPTR(glXDestroyGLXPbufferSGIX)
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#define glXGetSelectedEventSGIX XGL_FUNCPTR(glXGetSelectedEventSGIX)
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#define glXQueryGLXPbufferSGIX XGL_FUNCPTR(glXQueryGLXPbufferSGIX)
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#define glXSelectEventSGIX XGL_FUNCPTR(glXSelectEventSGIX)
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#endif
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#ifdef GLX_SGIX_swap_barrier
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#define glXBindSwapBarrierSGIX XGL_FUNCPTR(glXBindSwapBarrierSGIX)
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#define glXQueryMaxSwapBarriersSGIX XGL_FUNCPTR(glXQueryMaxSwapBarriersSGIX)
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#endif
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#ifdef GLX_SGIX_swap_group
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#define glXJoinSwapGroupSGIX XGL_FUNCPTR(glXJoinSwapGroupSGIX)
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#endif
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#ifdef GLX_SGIX_video_resize
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#define GLX_SYNC_FRAME_SGIX 0x00000000
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#define GLX_SYNC_SWAP_SGIX 0x00000001
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#define glXBindChannelToWindowSGIX XGL_FUNCPTR(glXBindChannelToWindowSGIX)
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#define glXChannelRectSGIX XGL_FUNCPTR(glXChannelRectSGIX)
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#define glXChannelRectSyncSGIX XGL_FUNCPTR(glXChannelRectSyncSGIX)
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#define glXQueryChannelDeltasSGIX XGL_FUNCPTR(glXQueryChannelDeltasSGIX)
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#define glXQueryChannelRectSGIX XGL_FUNCPTR(glXQueryChannelRectSGIX)
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#endif
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#ifdef GLX_SGIX_visual_select_group
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#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
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#endif
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#ifdef GLX_SGI_cushion
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#define glXCushionSGI XGL_FUNCPTR(glXCushionSGI)
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#endif
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#ifdef GLX_SGI_make_current_read
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#define glXGetCurrentReadDrawableSGI XGL_FUNCPTR(glXGetCurrentReadDrawableSGI)
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#define glXMakeCurrentReadSGI XGL_FUNCPTR(glXMakeCurrentReadSGI)
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#endif
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#ifdef GLX_SGI_swap_control
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#define glXSwapIntervalSGI XGL_FUNCPTR(glXSwapIntervalSGI)
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#endif
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#ifdef GLX_SGI_video_sync
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#define glXGetVideoSyncSGI XGL_FUNCPTR(glXGetVideoSyncSGI)
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#define glXWaitVideoSyncSGI XGL_FUNCPTR(glXWaitVideoSyncSGI)
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#endif
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#ifdef GLX_SUN_get_transparent_index
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#define glXGetTransparentIndexSUN XGL_FUNCPTR(glXGetTransparentIndexSUN)
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#endif
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#ifdef GLX_SUN_video_resize
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#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
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#define GLX_VIDEO_RESIZE_SUN 0x8171
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#define glXVideoResizeSUN XGL_FUNCPTR(glXVideoResizeSUN)
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#define glXGetVideoResizeSUN XGL_FUNCPTR(glXGetVideoResizeSUN)
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#endif
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#ifdef GLX_VERSION_1_1
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#define glXQueryExtensionsString XGL_FUNCPTR(glXQueryExtensionsString)
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#define glXGetClientString XGL_FUNCPTR(glXGetClientString)
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#define glXQueryServerString XGL_FUNCPTR(glXQueryServerString)
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#endif
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#ifdef GLX_VERSION_1_2
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#define glXGetCurrentDisplay XGL_FUNCPTR(glXGetCurrentDisplay)
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#endif
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#ifdef GLX_VERSION_1_3
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typedef XID GLXWindow;
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typedef XID GLXPbuffer;
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typedef XID GLXFBConfigID;
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typedef struct __GLXFBConfigRec *GLXFBConfig;
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typedef struct { int event_type; int draw_type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; unsigned int buffer_mask; unsigned int aux_buffer; int x, y; int width, height; int count; } GLXPbufferClobberEvent;
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typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; long pad[24]; } GLXEvent;
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#define GLX_WINDOW_BIT 0x00000001
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#define GLX_PIXMAP_BIT 0x00000002
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#define GLX_PBUFFER_BIT 0x00000004
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#define GLX_RGBA_BIT 0x00000001
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#define GLX_COLOR_INDEX_BIT 0x00000002
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#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
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#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
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#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
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#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
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#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
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#define GLX_AUX_BUFFERS_BIT 0x00000010
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#define GLX_DEPTH_BUFFER_BIT 0x00000020
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#define GLX_STENCIL_BUFFER_BIT 0x00000040
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#define GLX_ACCUM_BUFFER_BIT 0x00000080
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#define GLX_CONFIG_CAVEAT 0x20
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#define GLX_X_VISUAL_TYPE 0x22
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#define GLX_TRANSPARENT_TYPE 0x23
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#define GLX_TRANSPARENT_INDEX_VALUE 0x24
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#define GLX_TRANSPARENT_RED_VALUE 0x25
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#define GLX_TRANSPARENT_GREEN_VALUE 0x26
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#define GLX_TRANSPARENT_BLUE_VALUE 0x27
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#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
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#define GLX_DONT_CARE 0xFFFFFFFF
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#define GLX_NONE 0x8000
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#define GLX_SLOW_CONFIG 0x8001
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#define GLX_TRUE_COLOR 0x8002
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#define GLX_DIRECT_COLOR 0x8003
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#define GLX_PSEUDO_COLOR 0x8004
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#define GLX_STATIC_COLOR 0x8005
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#define GLX_GRAY_SCALE 0x8006
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#define GLX_STATIC_GRAY 0x8007
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#define GLX_TRANSPARENT_RGB 0x8008
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#define GLX_TRANSPARENT_INDEX 0x8009
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#define GLX_VISUAL_ID 0x800B
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#define GLX_SCREEN 0x800C
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#define GLX_NON_CONFORMANT_CONFIG 0x800D
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#define GLX_DRAWABLE_TYPE 0x8010
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#define GLX_RENDER_TYPE 0x8011
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#define GLX_X_RENDERABLE 0x8012
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#define GLX_FBCONFIG_ID 0x8013
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#define GLX_RGBA_TYPE 0x8014
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#define GLX_COLOR_INDEX_TYPE 0x8015
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#define GLX_MAX_PBUFFER_WIDTH 0x8016
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#define GLX_MAX_PBUFFER_HEIGHT 0x8017
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#define GLX_MAX_PBUFFER_PIXELS 0x8018
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#define GLX_PRESERVED_CONTENTS 0x801B
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#define GLX_LARGEST_PBUFFER 0x801C
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#define GLX_WIDTH 0x801D
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#define GLX_HEIGHT 0x801E
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#define GLX_EVENT_MASK 0x801F
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#define GLX_DAMAGED 0x8020
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#define GLX_SAVED 0x8021
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#define GLX_WINDOW 0x8022
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#define GLX_PBUFFER 0x8023
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#define GLX_PBUFFER_HEIGHT 0x8040
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#define GLX_PBUFFER_WIDTH 0x8041
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#define glXChooseFBConfig XGL_FUNCPTR(glXChooseFBConfig)
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#define glXGetFBConfigs XGL_FUNCPTR(glXGetFBConfigs)
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#define glXGetVisualFromFBConfig XGL_FUNCPTR(glXGetVisualFromFBConfig)
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#define glXGetFBConfigAttrib XGL_FUNCPTR(glXGetFBConfigAttrib)
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#define glXCreateWindow XGL_FUNCPTR(glXCreateWindow)
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#define glXDestroyWindow XGL_FUNCPTR(glXDestroyWindow)
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#define glXCreatePixmap XGL_FUNCPTR(glXCreatePixmap)
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#define glXDestroyPixmap XGL_FUNCPTR(glXDestroyPixmap)
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#define glXCreatePbuffer XGL_FUNCPTR(glXCreatePbuffer)
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#define glXDestroyPbuffer XGL_FUNCPTR(glXDestroyPbuffer)
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#define glXQueryDrawable XGL_FUNCPTR(glXQueryDrawable)
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#define glXCreateNewContext XGL_FUNCPTR(glXCreateNewContext)
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#define glXMakeContextCurrent XGL_FUNCPTR(glXMakeContextCurrent)
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#define glXGetCurrentReadDrawable XGL_FUNCPTR(glXGetCurrentReadDrawable)
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#define glXQueryContext XGL_FUNCPTR(glXQueryContext)
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#define glXSelectEvent XGL_FUNCPTR(glXSelectEvent)
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#define glXGetSelectedEvent XGL_FUNCPTR(glXGetSelectedEvent)
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#endif
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#ifdef GLX_VERSION_1_4
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#define GLX_SAMPLE_BUFFERS 100000
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#define GLX_SAMPLES 100001
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#define glXGetProcAddress XGL_FUNCPTR(glXGetProcAddress)
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#endif
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