Torque3D/Templates/BaseGame/game/tools/assetBrowser/main.cs
Areloch 76f9e51c69 WIP corrections for drag-n-drop handling for cubemap and shape asset types
Added ability to override radio button behavior when selecting items in popup menus
Added ability to turn on rotation snapping as a setting, with SHIFT just inverting the rot snap mode
Implemented proper asset type filtering, complete with multiple type selection, and listing of active filters in AB footer. Selectable via visibility popup Menu
Moved asset preview button generation from code to template GUI file
added ability to move asset with drag-n-drop(Image asset only so far)
New AB folder icon
Properly link image asset fields to material asset if 'AlwaysPresentImageMaps' config setting is active
2019-11-24 06:52:34 -06:00

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C#

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
if( !isObject( ToolsGuiDefaultNonModalProfile ) )
new GuiControlProfile (ToolsGuiDefaultNonModalProfile : ToolsGuiDefaultProfile)
{
opaque = false;
modal = false;
};
function initializeAssetBrowser()
{
echo(" % - Initializing Asset Browser");
$AssetBrowser::importConfigsFile = "tools/assetBrowser/assetImportConfigs.xml";
$AssetBrowser::currentImportConfig = "";
if(!isObject(AssetFilterTypeList))
{
new ArrayObject(AssetFilterTypeList);
AssetFilterTypeList.add("All");
AssetFilterTypeList.add("Component");
AssetFilterTypeList.add("Cpp");
AssetFilterTypeList.add("Cubemap");
AssetFilterTypeList.add("GameObject");
AssetFilterTypeList.add("GUI");
AssetFilterTypeList.add("Image");
AssetFilterTypeList.add("Level");
AssetFilterTypeList.add("Material");
AssetFilterTypeList.add("Particle");
AssetFilterTypeList.add("PostFX");
AssetFilterTypeList.add("Script");
AssetFilterTypeList.add("Shape");
AssetFilterTypeList.add("ShapeAnimation");
AssetFilterTypeList.add("Sound");
AssetFilterTypeList.add("StateMachine");
AssetFilterTypeList.add("Terrain");
AssetFilterTypeList.add("TerrainMaterial");
}
exec("./guis/assetBrowser.gui");
exec("./guis/addModuleWindow.gui");
exec("./guis/gameObjectCreator.gui");
exec("./guis/newAsset.gui");
exec("./guis/newComponentAsset.gui");
exec("./guis/editAsset.gui");
exec("./guis/assetImport.gui");
exec("./guis/selectModule.gui");
exec("./guis/editModule.gui");
exec("./guis/importTemplateModules.gui");
exec("./guis/assetPreviewButtonsTemplate.gui");
exec("./scripts/assetBrowser.cs");
exec("./scripts/popupMenus.cs");
exec("./scripts/addModuleWindow.cs");
exec("./scripts/assetImport.cs");
exec("./scripts/assetImportConfig.cs");
exec("./scripts/gameObjectCreator.cs");
exec("./scripts/newAsset.cs");
exec("./scripts/editAsset.cs");
exec("./scripts/editModule.cs");
exec("./scripts/selectModule.cs");
//Processing for the different asset types
exec("./scripts/assetTypes/component.cs");
exec("./scripts/assetTypes/cpp.cs");
exec("./scripts/assetTypes/gameObject.cs");
exec("./scripts/assetTypes/gui.cs");
exec("./scripts/assetTypes/image.cs");
exec("./scripts/assetTypes/level.cs");
exec("./scripts/assetTypes/material.cs");
exec("./scripts/assetTypes/postFX.cs");
exec("./scripts/assetTypes/script.cs");
exec("./scripts/assetTypes/shape.cs");
exec("./scripts/assetTypes/shapeAnimation.cs");
exec("./scripts/assetTypes/sound.cs");
exec("./scripts/assetTypes/stateMachine.cs");
exec("./scripts/assetTypes/cubemap.cs");
exec("./scripts/assetTypes/folder.cs");
exec("./scripts/assetTypes/terrain.cs");
exec("./scripts/assetTypes/terrainMaterial.cs");
new ScriptObject( AssetBrowserPlugin )
{
superClass = "EditorPlugin";
};
Input::GetEventManager().subscribe( AssetBrowser, "BeginDropFiles" );
Input::GetEventManager().subscribe( AssetBrowser, "DropFile" );
Input::GetEventManager().subscribe( AssetBrowser, "EndDropFiles" );
AssetBrowser.buildPopupMenus();
}
function AssetBrowserPlugin::onWorldEditorStartup( %this )
{
// Add ourselves to the toolbar.
AssetBrowser.addToolbarButton();
}