Torque3D/Engine/source/core/stream
2019-04-21 04:19:38 -05:00
..
bitStream.cpp Merge pull request #2267 from calvinbalke13/feature-netcode-fix 2018-10-12 00:39:26 -05:00
bitStream.h Improved BitStream writeQuat/readQuat methods. 2018-10-06 03:29:15 -04:00
fileStream.cpp
fileStream.h Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff. 2019-04-21 04:19:38 -05:00
fileStreamObject.cpp
fileStreamObject.h
ioHelper.h
memStream.cpp
memStream.h
stream.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
stream.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
streamObject.cpp
streamObject.h
tStream.h