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Torque3D - Game Engine
removed some x86 intrinsic functions that were in the mat44_impl file reinstated some mMath_C functions and mMathFn ptrs trying to diagnose an issue. Had to come up with a different way to initialize the scalar table if the isa tables are not initialized yet. Mac did not like the static initialization. Had to change neon over to using explicit masks for shifting, cross product was failing during bakes and matrix calculations |
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| Engine | ||
| My Projects | ||
| Templates | ||
| Tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| LICENSE.md | ||
| README.md | ||
| vcpkg.json | ||
Torque3D
MIT Licensed Open Source version of Torque3D from GarageGames
Build Status:
More Information
Extras: Torque3D Resources | Awesome Torque3D
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.
Legacy Links
- Legacy Repository
- GarageGames forum
- GarageGames professional services
- Project Manager repository
- Offline documentation repository