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https://github.com/TorqueGameEngines/Torque3D.git
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Shifted every-frame RT allocation to be stored in advancedLightBinManager Remove deprecated references to dynamicShadowMap in light materials Updated spotLight shaders to remove deprecated dynamic shadowmap reference which was causing a crash when spotlights had shadows turned on Added GLSL version of Viz_SurfaceProperties so it works on both APIs |
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| .. | ||
| glsl | ||
| hlsl | ||
| advancedLightBinManager.cpp | ||
| advancedLightBinManager.h | ||
| advancedLightBufferConditioner.cpp | ||
| advancedLightBufferConditioner.h | ||
| advancedLightingFeatures.cpp | ||
| advancedLightingFeatures.h | ||
| advancedLightManager.cpp | ||
| advancedLightManager.h | ||