Torque3D/Engine/source/T3D/fx/fxShapeReplicator.h

193 lines
6.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SHAPEREPLICATOR_H_
#define _SHAPEREPLICATOR_H_
#ifndef _TSSTATIC_H_
#include "T3D/tsStatic.h"
#endif
#ifndef _TSSHAPEINSTANCE_H_
#include "ts/tsShapeInstance.h"
#endif
#ifndef _RENDERPASSMANAGER_H_
#include "renderInstance/renderPassManager.h"
#endif
#define AREA_ANIMATION_ARC (1.0f / 360.0f)
#define FXREPLICATOR_COLLISION_MASK ( TerrainObjectType | \
StaticShapeObjectType | \
WaterObjectType )
#define FXREPLICATOR_NOWATER_COLLISION_MASK ( TerrainObjectType | \
StaticShapeObjectType )
//------------------------------------------------------------------------------
// Class: fxShapeReplicatedStatic
//------------------------------------------------------------------------------
class fxShapeReplicatedStatic : public TSStatic
{
private:
typedef SceneObject Parent;
public:
fxShapeReplicatedStatic() {};
~fxShapeReplicatedStatic() {};
void touchNetFlags(const U32 m, bool setflag = true) { if (setflag) mNetFlags.set(m); else mNetFlags.clear(m); };
TSShape* getShape(void) { return mShapeInstance->getShape(); };
void setTransform(const MatrixF & mat) { Parent::setTransform(mat); setRenderTransform(mat); };
DECLARE_CONOBJECT(fxShapeReplicatedStatic);
};
//------------------------------------------------------------------------------
// Class: fxShapeReplicator
//------------------------------------------------------------------------------
class fxShapeReplicator : public SceneObject
{
private:
typedef SceneObject Parent;
protected:
void CreateShapes(void);
void DestroyShapes(void);
void RenewShapes(void);
enum { ReplicationMask = (1 << 0) };
U32 mCreationAreaAngle;
U32 mCurrentShapeCount;
Vector<fxShapeReplicatedStatic*> mReplicatedShapes;
MRandomLCG RandomGen;
S32 mLastRenderTime;
public:
fxShapeReplicator();
~fxShapeReplicator();
void StartUp(void);
void ShowReplication(void);
void HideReplication(void);
GFXStateBlockRef mPlacementSB;
void renderObject(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance*);
void renderArc(const F32 fRadiusX, const F32 fRadiusY);
void renderPlacementArea(const F32 ElapsedTime);
// SceneObject
virtual void prepRenderImage( SceneRenderState *state );
// SimObject
bool onAdd();
void onRemove();
void inspectPostApply();
// NetObject
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
// Editor
void onGhostAlwaysDone();
// ConObject.
static void initPersistFields();
// Field Data.
class tagFieldData
{
public:
U32 mSeed;
StringTableEntry mShapeFile;
U32 mShapeCount;
U32 mShapeRetries;
Point3F mShapeScaleMin;
Point3F mShapeScaleMax;
Point3F mShapeRotateMin;
Point3F mShapeRotateMax;
U32 mInnerRadiusX;
U32 mInnerRadiusY;
U32 mOuterRadiusX;
U32 mOuterRadiusY;
S32 mOffsetZ;
bool mAllowOnTerrain;
bool mAllowStatics;
bool mAllowOnWater;
S32 mAllowedTerrainSlope;
bool mAlignToTerrain;
bool mAllowWaterSurface;
Point3F mTerrainAlignment;
bool mInteractions;
bool mHideReplications;
bool mShowPlacementArea;
U32 mPlacementBandHeight;
LinearColorF mPlaceAreaColour;
tagFieldData()
{
// Set Defaults.
mSeed = 1376312589;
mShapeFile = StringTable->EmptyString();
mShapeCount = 10;
mShapeRetries = 100;
mInnerRadiusX = 0;
mInnerRadiusY = 0;
mOuterRadiusX = 100;
mOuterRadiusY = 100;
mOffsetZ = 0;
mAllowOnTerrain = true;
mAllowStatics = true;
mAllowOnWater = false;
mAllowWaterSurface = false;
mAllowedTerrainSlope= 90;
mAlignToTerrain = false;
mInteractions = true;
mHideReplications = false;
mShowPlacementArea = true;
mPlacementBandHeight = 25;
mPlaceAreaColour .set(0.4f, 0, 0.8f);
mShapeScaleMin .set(1, 1, 1);
mShapeScaleMax .set(1, 1, 1);
mShapeRotateMin .set(0, 0, 0);
mShapeRotateMax .set(0, 0, 0);
mTerrainAlignment .set(1, 1, 1);
}
} mFieldData;
// Declare Console Object.
DECLARE_CONOBJECT(fxShapeReplicator);
};
#endif // _SHAPEREPLICATOR_H_