mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution. -Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms. -Corrects alignment of texture type details array. |
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| .. | ||
| messaging | ||
| catmullRom.cpp | ||
| catmullRom.h | ||
| fpsTracker.cpp | ||
| fpsTracker.h | ||
| imposterCapture.cpp | ||
| imposterCapture.h | ||
| interpolatedChangeProperty.h | ||
| noise2d.cpp | ||
| noise2d.h | ||
| quadTreeTracer.cpp | ||
| quadTreeTracer.h | ||
| rectClipper.cpp | ||
| rectClipper.h | ||
| returnType.h | ||
| sampler.cpp | ||
| sampler.h | ||
| scopeTracker.h | ||
| settings.cpp | ||
| settings.h | ||
| tempAlloc.h | ||
| triBoxCheck.cpp | ||
| triBoxCheck.h | ||
| triRayCheck.cpp | ||
| triRayCheck.h | ||
| undo.cpp | ||
| undo.h | ||