Torque3D/Engine/source/util
AtomicWalrus 75625dc679 Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
..
messaging add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
catmullRom.cpp
catmullRom.h
fpsTracker.cpp Updated Assimp 2020-03-19 09:47:38 -05:00
fpsTracker.h
imposterCapture.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
imposterCapture.h
interpolatedChangeProperty.h Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
noise2d.cpp use the templated mLerp 2022-11-28 22:12:25 -06:00
noise2d.h use the templated mLerp 2022-11-28 22:12:25 -06:00
quadTreeTracer.cpp
quadTreeTracer.h
rectClipper.cpp
rectClipper.h
returnType.h
sampler.cpp uninitialized variables-util 2020-05-11 15:46:44 -05:00
sampler.h
scopeTracker.h netObject classvar cleanups 2018-03-13 21:27:31 -05:00
settings.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
settings.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
tempAlloc.h
triBoxCheck.cpp
triBoxCheck.h
triRayCheck.cpp
triRayCheck.h
undo.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
undo.h