Torque3D/Engine/source/platform/input/razerHydra/razerHydraDevice.cpp
2013-02-21 17:20:09 -05:00

702 lines
26 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/input/razerHydra/razerHydraDevice.h"
#include "platform/input/razerHydra/razerHydraData.h"
#include "platform/input/razerHydra/razerHydraConstants.h"
#include "platform/input/razerHydra/razerHydraFrameStore.h"
#include "platform/platformInput.h"
#include "core/module.h"
#include "console/engineAPI.h"
#include "math/mAngAxis.h"
#include "math/mTransform.h"
MODULE_BEGIN( RazerHydraDevice )
MODULE_INIT_AFTER( InputEventManager )
MODULE_SHUTDOWN_BEFORE( InputEventManager )
MODULE_INIT
{
RazerHydraDevice::staticInit();
ManagedSingleton< RazerHydraDevice >::createSingleton();
if(RazerHydraDevice::smEnableDevice)
{
RAZERHYDRADEV->enable();
}
// Register the device with the Input Event Manager
INPUTMGR->registerDevice(RAZERHYDRADEV);
}
MODULE_SHUTDOWN
{
INPUTMGR->unregisterDevice(RAZERHYDRADEV);
ManagedSingleton< RazerHydraDevice >::deleteSingleton();
}
MODULE_END;
bool RazerHydraDevice::smEnableDevice = true;
bool RazerHydraDevice::smProcessWhenDocked = false;
bool RazerHydraDevice::smSeparatePositionEvents = true;
bool RazerHydraDevice::smCombinedPositionEvents = false;
bool RazerHydraDevice::smRotationAsAxisEvents = false;
F32 RazerHydraDevice::smMaximumAxisAngle = 25.0;
bool RazerHydraDevice::smGenerateWholeFrameEvents = false;
U32 RazerHydraDevice::RH_DOCKED[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_POSX[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_POSY[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_POSZ[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_POS[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_ROT[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_ROTAXISX[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_ROTAXISY[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_THUMBX[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_THUMBY[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_TRIGGER[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_SHOULDER[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_THUMB[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_START[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_1[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_2[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_3[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_4[RazerHydraConstants::MaxControllers] = {0};
U32 RazerHydraDevice::RH_FRAME = 0;
RazerHydraDevice::RazerHydraDevice()
{
// From IInputDevice
dStrcpy(mName, "razerhydra");
mDeviceType = INPUTMGR->getNextDeviceType();
//
mRazerHydraLib = NULL;
mEnabled = false;
mActive = false;
mNumberActiveControllers = 0;
mLastActiveCheck = 0;
for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
{
for(U32 j=0; j<2; ++j)
{
mDataBuffer[i][j] = new RazerHyrdaControllerData();
}
mPrevData[i] = mDataBuffer[i][0];
}
buildCodeTable();
}
RazerHydraDevice::~RazerHydraDevice()
{
mRazerHydraLib = NULL;
// Delete the controller data buffers
for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
{
for(U32 j=0; j<2; ++j)
{
delete mDataBuffer[i][j];
mDataBuffer[i][j] = NULL;
mPrevData[i] = NULL;
}
}
}
void RazerHydraDevice::staticInit()
{
Con::addVariable("pref::RazerHydra::EnableDevice", TypeBool, &smEnableDevice,
"@brief If true, the Razer Hydra device will be enabled, if present.\n\n"
"@ingroup Game");
Con::addVariable("RazerHydra::ProcessWhenDocked", TypeBool, &smProcessWhenDocked,
"@brief If true, events will still be sent when a controller is docked.\n\n"
"@ingroup Game");
Con::addVariable("RazerHydra::SeparatePositionEvents", TypeBool, &smSeparatePositionEvents,
"@brief If true, separate position events will be sent for each component.\n\n"
"@ingroup Game");
Con::addVariable("RazerHydra::CombinedPositionEvents", TypeBool, &smCombinedPositionEvents,
"@brief If true, one position event will be sent that includes one component per argument.\n\n"
"@ingroup Game");
Con::addVariable("RazerHydra::RotationAsAxisEvents", TypeBool, &smRotationAsAxisEvents,
"@brief If true, broadcast controller rotation as axis events.\n\n"
"@ingroup Game");
Con::addVariable("RazerHydra::MaximumAxisAngle", TypeF32, &smMaximumAxisAngle,
"@brief The maximum controller angle when used as an axis event as measured from a vector pointing straight up (in degrees).\n\n"
"Shoud range from 0 to 90 degrees.\n\n"
"@ingroup Game");
Con::addVariable("RazerHydra::GenerateWholeFrameEvents", TypeBool, &smGenerateWholeFrameEvents,
"@brief Indicates that a whole frame event should be generated and frames should be buffered.\n\n"
"@ingroup Game");
}
void RazerHydraDevice::buildCodeTable()
{
// Obtain all of the device codes
for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
{
RH_DOCKED[i] = INPUTMGR->getNextDeviceCode();
RH_POSX[i] = INPUTMGR->getNextDeviceCode();
RH_POSY[i] = INPUTMGR->getNextDeviceCode();
RH_POSZ[i] = INPUTMGR->getNextDeviceCode();
RH_POS[i] = INPUTMGR->getNextDeviceCode();
RH_ROT[i] = INPUTMGR->getNextDeviceCode();
RH_ROTAXISX[i] = INPUTMGR->getNextDeviceCode();
RH_ROTAXISY[i] = INPUTMGR->getNextDeviceCode();
RH_THUMBX[i] = INPUTMGR->getNextDeviceCode();
RH_THUMBY[i] = INPUTMGR->getNextDeviceCode();
RH_TRIGGER[i] = INPUTMGR->getNextDeviceCode();
RH_SHOULDER[i] = INPUTMGR->getNextDeviceCode();
RH_THUMB[i] = INPUTMGR->getNextDeviceCode();
RH_START[i] = INPUTMGR->getNextDeviceCode();
RH_1[i] = INPUTMGR->getNextDeviceCode();
RH_2[i] = INPUTMGR->getNextDeviceCode();
RH_3[i] = INPUTMGR->getNextDeviceCode();
RH_4[i] = INPUTMGR->getNextDeviceCode();
}
RH_FRAME = INPUTMGR->getNextDeviceCode();
// Build out the virtual map
char buffer[64];
for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
{
dSprintf(buffer, 64, "rh_docked%d", i);
INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_DOCKED[i] );
dSprintf(buffer, 64, "rh_posx%d", i);
INPUTMGR->addVirtualMap( buffer, SI_FLOAT, RH_POSX[i] );
dSprintf(buffer, 64, "rh_posy%d", i);
INPUTMGR->addVirtualMap( buffer, SI_FLOAT, RH_POSY[i] );
dSprintf(buffer, 64, "rh_posz%d", i);
INPUTMGR->addVirtualMap( buffer, SI_FLOAT, RH_POSZ[i] );
dSprintf(buffer, 64, "rh_pos%d", i);
INPUTMGR->addVirtualMap( buffer, SI_POS, RH_POS[i] );
dSprintf(buffer, 64, "rh_rot%d", i);
INPUTMGR->addVirtualMap( buffer, SI_ROT, RH_ROT[i] );
dSprintf(buffer, 64, "rh_rotaxisx%d", i);
INPUTMGR->addVirtualMap( buffer, SI_AXIS, RH_ROTAXISX[i] );
dSprintf(buffer, 64, "rh_rotaxisy%d", i);
INPUTMGR->addVirtualMap( buffer, SI_AXIS, RH_ROTAXISY[i] );
dSprintf(buffer, 64, "rh_thumbx%d", i);
INPUTMGR->addVirtualMap( buffer, SI_AXIS, RH_THUMBX[i] );
dSprintf(buffer, 64, "rh_thumby%d", i);
INPUTMGR->addVirtualMap( buffer, SI_AXIS, RH_THUMBY[i] );
dSprintf(buffer, 64, "rh_trigger%d", i);
INPUTMGR->addVirtualMap( buffer, SI_AXIS, RH_TRIGGER[i] );
dSprintf(buffer, 64, "rh_shoulder%d", i);
INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_SHOULDER[i] );
dSprintf(buffer, 64, "rh_thumb%d", i);
INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_THUMB[i] );
dSprintf(buffer, 64, "rh_start%d", i);
INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_START[i] );
dSprintf(buffer, 64, "rh_1button%d", i);
INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_1[i] );
dSprintf(buffer, 64, "rh_2button%d", i);
INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_2[i] );
dSprintf(buffer, 64, "rh_3button%d", i);
INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_3[i] );
dSprintf(buffer, 64, "rh_4button%d", i);
INPUTMGR->addVirtualMap( buffer, SI_BUTTON, RH_4[i] );
}
AddInputVirtualMap( rh_frame, SI_INT, RH_FRAME );
}
bool RazerHydraDevice::enable()
{
// Start off with disabling the device if it is already enabled
disable();
// Dynamically load the Razer Hydra library and set up function pointers
#ifdef LOG_INPUT
Input::log( "Enabling Razer Hydra...\n" );
#endif
const char* dllName;
#ifdef TORQUE_OS_WIN32
#ifdef TORQUE_DEBUG
dllName = "sixensed.dll";
#else
dllName = "sixense.dll";
#endif
#else
#ifdef LOG_INPUT
Input::log( "...platform not supported for Razer Hydra\n" );
#endif
return;
#endif
mRazerHydraLib = OsLoadLibrary( dllName );
if(mRazerHydraLib)
{
#ifdef LOG_INPUT
Input::log( "Razer Hydra library loaded.\n" );
#endif
Con::printf("Razer Hydra Init:");
// Obtain library function pointers
mfnSixenseInit = (FN_SixenseInit) mRazerHydraLib->bind( "sixenseInit" );
mfnSixenseExit = (FN_SixenseExit) mRazerHydraLib->bind( "sixenseExit" );
mfnSixenseGetMaxBases = (FN_SixenseGetMaxBases) mRazerHydraLib->bind( "sixenseGetMaxBases" );
mfnSixenseSetActiveBase = (FN_SixenseSetActiveBase) mRazerHydraLib->bind( "sixenseSetActiveBase" );
mfnSixenseIsBaseConnected = (FN_SixenseIsBaseConnected) mRazerHydraLib->bind( "sixenseIsBaseConnected" );
mfnSixenseGetMaxControllers = (FN_SixenseGetMaxControllers) mRazerHydraLib->bind( "sixenseGetMaxControllers" );
mfnSixenseIsControllerEnabled = (FN_SixenseIsControllerEnabled) mRazerHydraLib->bind( "sixenseIsControllerEnabled" );
mfnSixenseGetNumActiveControllers = (FN_SixenseGetNumActiveControllers) mRazerHydraLib->bind( "sixenseGetNumActiveControllers" );
mfnSixenseGetHistorySize = (FN_SixenseGetHistorySize) mRazerHydraLib->bind( "sixenseGetHistorySize" );
mfnSixenseGetData = (FN_SixenseGetData) mRazerHydraLib->bind( "sixenseGetData" );
mfnSixenseGetAllData = (FN_SixenseGetAllData) mRazerHydraLib->bind( "sixenseGetAllData" );
mfnSixenseGetNewestData = (FN_SixenseGetNewestData) mRazerHydraLib->bind( "sixenseGetNewestData" );
mfnSixenseGetAllNewestData = (FN_SixenseGetAllNewestData) mRazerHydraLib->bind( "sixenseGetAllNewestData" );
mfnSixenseSetHemisphereTrackingMode = (FN_SixenseSetHemisphereTrackingMode) mRazerHydraLib->bind( "sixenseSetHemisphereTrackingMode" );
mfnSixenseGetHemisphereTrackingMode = (FN_SixenseGetHemisphereTrackingMode) mRazerHydraLib->bind( "sixenseGetHemisphereTrackingMode" );
mfnSixenseAutoEnableHemisphereTracking = (FN_SixenseAutoEnableHemisphereTracking) mRazerHydraLib->bind( "sixenseAutoEnableHemisphereTracking" );
mfnSixenseSetHighPriorityBindingEnabled = (FN_SixenseSetHighPriorityBindingEnabled) mRazerHydraLib->bind( "sixenseSetHighPriorityBindingEnabled" );
mfnSixenseGetHighPriorityBindingEnabled = (FN_SixenseGetHighPriorityBindingEnabled) mRazerHydraLib->bind( "sixenseGetHighPriorityBindingEnabled" );
mfnSixenseTriggerVibration = (FN_SixenseTriggerVibration) mRazerHydraLib->bind( "sixenseTriggerVibration" );
mfnSixenseSetFilterEnabled = (FN_SixenseSetFilterEnabled) mRazerHydraLib->bind( "sixenseSetFilterEnabled" );
mfnSixenseGetFilterEnabled = (FN_SixenseGetFilterEnabled) mRazerHydraLib->bind( "sixenseGetFilterEnabled" );
mfnSixenseSetFilterParams = (FN_SixenseSetFilterParams) mRazerHydraLib->bind( "sixenseSetFilterParams" );
mfnSixenseGetFilterParams = (FN_SixenseGetFilterParams) mRazerHydraLib->bind( "sixenseGetFilterParams" );
mfnSixenseSetBaseColor = (FN_SixenseSetBaseColor) mRazerHydraLib->bind( "sixenseSetBaseColor" );
mfnSixenseGetBaseColor = (FN_SixenseGetBaseColor) mRazerHydraLib->bind( "sixenseGetBaseColor" );
// Init the sixense library
S32 result = mfnSixenseInit();
if(result == SIXENSE_FAILURE)
{
// Problem with starting the library
Con::printf(" Sixense library startup failure");
mRazerHydraLib = NULL;
mEnabled = false;
mActive = false;
return false;
}
// Retrieve some information about the Hydra
mMaximumBases = mfnSixenseGetMaxBases();
Con::printf(" Max bases: %d", mMaximumBases);
mMaximumControllers = mfnSixenseGetMaxControllers();
Con::printf(" Max controllers: %d", mMaximumControllers);
mEnabled = true;
if(checkControllers())
{
Con::printf(" Active controllers: %d", mNumberActiveControllers);
mActive = true;
}
else
{
Con::printf(" Controllers not yet found. Starting to poll.");
mLastActiveCheck = Platform::getRealMilliseconds();
mActive = false;
}
Con::printf("");
return true;
}
else
{
#ifdef LOG_INPUT
Input::log( "Razer Hydra library was not found.\n" );
#endif
Con::errorf("Razer Hydra library was not found.");
mEnabled = false;
mActive = false;
}
return false;
}
void RazerHydraDevice::disable()
{
if(mRazerHydraLib)
{
// Shutdown the sixense library
mfnSixenseExit();
mRazerHydraLib = NULL;
}
mEnabled = false;
}
bool RazerHydraDevice::process()
{
if(!mEnabled)
return false;
//Con::printf("RazerHydraDevice::process()");
if(!mActive)
{
// Only perform a check on a periodic basis
S32 time = Platform::getRealMilliseconds();
if((time - mLastActiveCheck) < RazerHydraConstants::HydraActiveCheckFreq)
return false;
mLastActiveCheck = time;
if(checkControllers())
{
Con::printf("Razer Hydra now has %d active controllers", mNumberActiveControllers);
mActive = true;
}
else
{
return false;
}
}
else if(!checkControllers())
{
// We no longer have active controllers
Con::printf("Razer Hydra now has NO active controllers");
mLastActiveCheck = Platform::getRealMilliseconds();
mActive = false;
return false;
}
//Build the maximum axis angle to be passed into the RazerHyrdaControllerData::setData()
F32 maxAxisRadius = mSin(mDegToRad(smMaximumAxisAngle));
// Get the controller data
mfnSixenseSetActiveBase(RazerHydraConstants::DefaultHydraBase);
sixenseAllControllerData acd;
mfnSixenseGetAllNewestData(&acd);
// Store the current data from each controller and compare with previous data
U32 diff[RazerHydraConstants::MaxControllers];
U32 metaDiff[RazerHydraConstants::MaxControllers];
RazerHyrdaControllerData* currentBuffer[RazerHydraConstants::MaxControllers];
for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
{
currentBuffer[i] = (mPrevData[i] == mDataBuffer[i][0]) ? mDataBuffer[i][1] : mDataBuffer[i][0];
currentBuffer[i]->setData(acd.controllers[i], maxAxisRadius);
diff[i] = mPrevData[i]->compare(currentBuffer[i]);
metaDiff[i] = mPrevData[i]->compareMeta(currentBuffer[i]);
}
// Update the previous data pointers. We do this here in case someone calls our
// console functions during one of the input events below.
mPrevData[0] = currentBuffer[0];
mPrevData[1] = currentBuffer[1];
// Process each controller's meta data.
for(U32 i=0; i<RazerHydraConstants::MaxControllers; ++i)
{
// Docked
if(metaDiff[i] != RazerHyrdaControllerData::METADIFF_NONE)
{
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_DOCKED[i], currentBuffer[i]->mIsDocked ? SI_MAKE : SI_BREAK, currentBuffer[i]->mIsDocked ? 1.0f : 0.0f);
}
// Position, rotation and buttons
if(diff[i] != RazerHyrdaControllerData::DIFF_NONE && (!currentBuffer[i]->mIsDocked || smProcessWhenDocked && currentBuffer[i]->mIsDocked))
{
// Position
if(smSeparatePositionEvents)
{
if(diff[i] & RazerHyrdaControllerData::DIFF_POSX)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_FLOAT, RH_POSX[i], SI_MOVE, currentBuffer[i]->mPos[0]);
if(diff[i] & RazerHyrdaControllerData::DIFF_POSY)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_FLOAT, RH_POSY[i], SI_MOVE, currentBuffer[i]->mPos[1]);
if(diff[i] & RazerHyrdaControllerData::DIFF_POSZ)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_FLOAT, RH_POSZ[i], SI_MOVE, currentBuffer[i]->mPos[2]);
}
if(smCombinedPositionEvents)
{
if(diff[i] & RazerHyrdaControllerData::DIFF_POSX || diff[i] & RazerHyrdaControllerData::DIFF_POSY || diff[i] & RazerHyrdaControllerData::DIFF_POSZ)
{
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_POS, RH_POS[i], SI_MOVE, currentBuffer[i]->mPosPoint);
}
}
// Rotation
if(diff[i] & RazerHyrdaControllerData::DIFF_ROT)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_ROT, RH_ROT[i], SI_MOVE, currentBuffer[i]->mRotQuat);
// Thumb stick
if(diff[i] & RazerHyrdaControllerData::DIFF_AXISX)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_AXIS, RH_THUMBX[i], SI_MOVE, currentBuffer[i]->mThumbStick[0]);
if(diff[i] & RazerHyrdaControllerData::DIFF_AXISY)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_AXIS, RH_THUMBY[i], SI_MOVE, currentBuffer[i]->mThumbStick[1]);
// Trigger
if(diff[i] & RazerHyrdaControllerData::DIFF_TRIGGER)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_AXIS, RH_TRIGGER[i], SI_MOVE, currentBuffer[i]->mTrigger);
// Shoulder button
if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON_SHOULDER)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_SHOULDER[i], currentBuffer[i]->mShoulder ? SI_MAKE : SI_BREAK, currentBuffer[i]->mShoulder ? 1.0f : 0.0f);
// Thumb button
if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON_THUMB)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_THUMB[i], currentBuffer[i]->mThumb ? SI_MAKE : SI_BREAK, currentBuffer[i]->mThumb ? 1.0f : 0.0f);
// Start button
if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON_START)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_START[i], currentBuffer[i]->mStart ? SI_MAKE : SI_BREAK, currentBuffer[i]->mStart ? 1.0f : 0.0f);
// Button 1
if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON1)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_1[i], currentBuffer[i]->mButton1 ? SI_MAKE : SI_BREAK, currentBuffer[i]->mButton1 ? 1.0f : 0.0f);
// Button 2
if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON2)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_2[i], currentBuffer[i]->mButton2 ? SI_MAKE : SI_BREAK, currentBuffer[i]->mButton2 ? 1.0f : 0.0f);
// Button 3
if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON3)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_3[i], currentBuffer[i]->mButton3 ? SI_MAKE : SI_BREAK, currentBuffer[i]->mButton3 ? 1.0f : 0.0f);
// Button 4
if(diff[i] & RazerHyrdaControllerData::DIFF_BUTTON4)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_BUTTON, RH_4[i], currentBuffer[i]->mButton4 ? SI_MAKE : SI_BREAK, currentBuffer[i]->mButton4 ? 1.0f : 0.0f);
}
// Left rotation as axis. Done here as we still need to send events even when docked.
if(smRotationAsAxisEvents && diff[i] & RazerHyrdaControllerData::DIFF_ROTAXIS)
{
if(diff[i] & RazerHyrdaControllerData::DIFF_ROTAXISX)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_AXIS, RH_ROTAXISX[i], SI_MOVE, currentBuffer[i]->mRotAxis.x);
if(diff[i] & RazerHyrdaControllerData::DIFF_ROTAXISY)
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_AXIS, RH_ROTAXISY[i], SI_MOVE, currentBuffer[i]->mRotAxis.y);
}
}
// Send out whole frame event, but only if the special frame group is defined
if(smGenerateWholeFrameEvents && RazerHydraFrameStore::isFrameGroupDefined())
{
S32 id = RAZERHYDRAFS->generateNewFrame(acd, maxAxisRadius);
if(id != 0)
{
INPUTMGR->buildInputEvent(mDeviceType, RazerHydraConstants::DefaultHydraBase, SI_INT, RH_FRAME, SI_VALUE, id);
}
}
return true;
}
bool RazerHydraDevice::checkControllers()
{
if(!mEnabled)
return false;
bool hasBase = (mfnSixenseIsBaseConnected(RazerHydraConstants::DefaultHydraBase) == 1);
if(!hasBase)
{
mNumberActiveControllers = 0;
return false;
}
mfnSixenseSetActiveBase(RazerHydraConstants::DefaultHydraBase);
mNumberActiveControllers = mfnSixenseGetNumActiveControllers();
if(mNumberActiveControllers < 1)
return false;
return true;
}
bool RazerHydraDevice::isControllerDocked(U32 controller)
{
if(!mEnabled || !mActive)
return true;
if(controller >= RazerHydraConstants::MaxControllers)
return true;
// Results are based on the last retrieved data from the device
return mPrevData[controller]->mIsDocked || !mPrevData[controller]->mDataSet;
}
const Point3F& RazerHydraDevice::getControllerPosition(U32 controller)
{
if(!mEnabled || !mActive)
return Point3F::Zero;
if(controller >= RazerHydraConstants::MaxControllers)
return Point3F::Zero;
// Results are based on the last retrieved data from the device
return mPrevData[controller]->mPosPoint;
}
const QuatF& RazerHydraDevice::getControllerRotation(U32 controller)
{
if(!mEnabled || !mActive)
return QuatF::Identity;
if(controller >= RazerHydraConstants::MaxControllers)
return QuatF::Identity;
// Results are based on the last retrieved data from the device
return mPrevData[controller]->mRotQuat;
}
//-----------------------------------------------------------------------------
DefineEngineFunction(isRazerHydraActive, bool, (),,
"@brief Used to determine if the Razer Hydra input device active\n\n"
"The Razer Hydra input device is considered active when the support library has been "
"loaded and the controller has been found.\n\n"
"@return True if the Razer Hydra input device is active.\n"
"@ingroup Game")
{
if(!ManagedSingleton<RazerHydraDevice>::instanceOrNull())
{
return false;
}
return RAZERHYDRADEV->isActive();
}
DefineEngineFunction(isRazerHydraControllerDocked, bool, (S32 controller),,
"@brief Used to determine if the given Razer Hydra controller is docked\n\n"
"@param controller Controller number to check.\n"
"@return True if the given Razer Hydra controller is docked. Also returns true if "
"the input device is not found or active.\n"
"@ingroup Game")
{
if(!ManagedSingleton<RazerHydraDevice>::instanceOrNull())
{
return true;
}
return RAZERHYDRADEV->isControllerDocked(controller);
}
DefineEngineFunction(getRazerHydraControllerPos, Point3F, (S32 controller),,
"@brief Get the given Razer Hydra controller's last position\n\n"
"@param controller Controller number to check.\n"
"@return A Point3F containing the last known position.\n"
"@ingroup Game")
{
if(!ManagedSingleton<RazerHydraDevice>::instanceOrNull())
{
return Point3F::Zero;
}
return RAZERHYDRADEV->getControllerPosition(controller);
}
DefineEngineFunction(getRazerHydraControllerRot, AngAxisF, (S32 controller),,
"@brief Get the given Razer Hydra controller's last rotation\n\n"
"@param controller Controller number to check.\n"
"@return A AngAxisF containing the last known rotation.\n"
"@ingroup Game")
{
AngAxisF aa(Point3F(0, 0, 1), 0);
if(!ManagedSingleton<RazerHydraDevice>::instanceOrNull())
{
return aa;
}
const QuatF& qa = RAZERHYDRADEV->getControllerRotation(controller);
aa.set(qa);
aa.axis.normalize();
return aa;
}
DefineEngineFunction(getRazerHydraControllerTransform, TransformF, (S32 controller),,
"@brief Get the given Razer Hydra controller's last transform\n\n"
"@param controller Controller number to check.\n"
"@return A TransformF containing the last known transform.\n"
"@ingroup Game")
{
TransformF trans;
if(!ManagedSingleton<RazerHydraDevice>::instanceOrNull())
{
return trans;
}
const Point3F& pos = RAZERHYDRADEV->getControllerPosition(controller);
const QuatF& qa = RAZERHYDRADEV->getControllerRotation(controller);
AngAxisF aa(qa);
aa.axis.normalize();
trans.set(pos, aa);
return trans;
}