Torque3D/Engine/source/T3D/turret
bank d9c5670e93 Fix possible array overrun.
We should clamp the index value to the size of the weaponMountNode[], which is ShapeBase::MaxMountedImages (4) and SceneObject::NumMountPoints = 31.
2014-10-19 14:30:43 +11:00
..
aiTurretShape.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
aiTurretShape.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
turretShape.cpp Fix possible array overrun. 2014-10-19 14:30:43 +11:00
turretShape.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00