Torque3D/Templates/BaseGame/game/data/ui/UI.tscript
2021-01-19 21:32:31 +01:00

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// The general flow of a gane - server's creation, loading and hosting clients, and then destruction is as follows:
// First, a client will always create a server in the event that they want to host a single player
// game. Torque3D treats even single player connections as a soft multiplayer game, with some stuff
// in the networking short-circuited to sidestep around lag and packet transmission times.
// initServer() is called, loading the default server scripts.
// After that, if this is a dedicated server session, initDedicated() is called, otherwise initClient is called
// to prep a playable client session.
// When a local game is started - a listen server - via calling StartGame() a server is created and then the client is
// connected to it via createAndConnectToLocalServer().
function UI::onCreate( %this )
{
}
function UI::onDestroy( %this )
{
}
function UI::initServer(%this){}
function UI::onCreateGameServer(%this){}
function UI::onDestroyGameServer(%this){}
function UI::initClient(%this)
{
//Load UI stuff
//we need to load this because some of the menu profiles use the sounds here
//%this.queueExec("./datablocks/guiSounds.tscript");
//Profiles
%this.queueExec("./scripts/profiles.tscript");
//Now gui files
%this.queueExec("./scripts/menuInputButtons.tscript");
%this.queueExec("./guis/mainMenu.tscript");
%this.queueExec("./guis/mainMenu.gui");
%this.queueExec("./guis/chooseLevelDlg.tscript");
%this.queueExec("./guis/chooseLevelDlg.gui");
%this.queueExec("./guis/joinServerMenu.tscript");
%this.queueExec("./guis/joinServerMenu.gui");
%this.queueExec("./guis/loadingGui.gui");
%this.queueExec("./guis/optionsMenu.tscript");
%this.queueExec("./guis/optionsMenu.gui");
%this.queueExec("./guis/pauseMenu.tscript");
%this.queueExec("./guis/pauseMenu.gui");
%this.queueExec("./guis/remapDlg.gui");
%this.queueExec("./guis/remapConfirmDlg.gui");
%this.queueExec("./guis/profiler.tscript");
%this.queueExec("./guis/profiler.gui");
%this.queueExec("./guis/netGraphGui.gui");
%this.queueExec("./guis/RecordingsDlg.gui");
%this.queueExec("./guis/guiMusicPlayer.tscript");
%this.queueExec("./guis/guiMusicPlayer.gui");
%this.queueExec("./guis/startupGui.tscript");
%this.queueExec("./guis/startupGui.gui");
// Load Editor Dialogs
%this.queueExec("./guis/messageBoxDlg.gui");
//Load scripts
%this.queueExec("./scripts/controlsMenu.tscript");
%this.queueExec("./scripts/messageBoxes.tscript");
%this.queueExec("./scripts/help.tscript");
%this.queueExec("./scripts/cursors.tscript");
%this.queueExec("./scripts/utility.tscript");
}
function UI::onCreateClientConnection(%this){}
function UI::onDestroyClientConnection(%this){}