Torque3D/Templates/BaseGame/game/data/gameUI/GUIs/playGui.tscript
2021-01-19 21:32:31 +01:00

122 lines
3.5 KiB
Plaintext

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// PlayGui is the main TSControl through which the game is viewed.
// The PlayGui also contains the hud controls.
//-----------------------------------------------------------------------------
function PlayGui::onWake(%this)
{
// Turn off any shell sounds...
// sfxStop( ... );
$enableDirectInput = "1";
activateDirectInput();
// Message hud dialog
if ( isObject( MainChatHud ) )
{
Canvas.pushDialog( MainChatHud );
chatHud.attach(HudMessageVector);
}
// just update the action map here
if(isObject(moveMap))
moveMap.push();
// hack city - these controls are floating around and need to be clamped
if ( isFunction( "refreshCenterTextCtrl" ) )
schedule(0, 0, "refreshCenterTextCtrl");
if ( isFunction( "refreshBottomTextCtrl" ) )
schedule(0, 0, "refreshBottomTextCtrl");
}
function PlayGui::onSleep(%this)
{
if ( isObject( MainChatHud ) )
Canvas.popDialog( MainChatHud );
// pop the keymaps
if(isObject(moveMap))
moveMap.pop();
}
function PlayGui::clearHud( %this )
{
Canvas.popDialog( MainChatHud );
while ( %this.getCount() > 0 )
%this.getObject( 0 ).delete();
}
//-----------------------------------------------------------------------------
function refreshBottomTextCtrl()
{
BottomPrintText.position = "0 0";
}
function refreshCenterTextCtrl()
{
CenterPrintText.position = "0 0";
}
/*function PlayGui::onRightMouseDown(%this)
{
%this.nocursor = true;
Canvas.checkCursor();
}
function PlayGui::onRightMouseUp(%this)
{
%this.nocursor = false;
Canvas.checkCursor();
}*/
/*function PlayGui::onInputEvent(%this, %device, %action, %state)
{
if(%device $= "mouse0" && %action $= "button1")
{
if(%state == 1)
{
%this.nocursor = true;
Canvas.checkCursor();
}
else
{
%this.nocursor = false;
Canvas.checkCursor();
}
}
else if(%device $= "keyboard")
{
if(%action $= "w")
moveforward(%state);
else if(%action $= "a")
moveleft(%state);
else if(%action $= "s")
movebackward(%state);
else if(%action $= "d")
moveright(%state);
}
}*/