Torque3D/Engine/source/ts/collada/colladaShapeLoader.cpp
2021-01-19 21:32:31 +01:00

750 lines
27 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
/*
Resource stream -> Buffer
Buffer -> Collada DOM
Collada DOM -> TSShapeLoader
TSShapeLoader installed into TSShape
*/
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "ts/collada/colladaShapeLoader.h"
#include "ts/collada/colladaUtils.h"
#include "ts/collada/colladaAppNode.h"
#include "ts/collada/colladaAppMesh.h"
#include "ts/collada/colladaAppMaterial.h"
#include "ts/collada/colladaAppSequence.h"
#include "core/util/tVector.h"
#include "core/strings/findMatch.h"
#include "core/stream/fileStream.h"
#include "core/fileObject.h"
#include "ts/tsShape.h"
#include "ts/tsShapeInstance.h"
#include "materials/materialManager.h"
#include "console/persistenceManager.h"
#include "ts/tsShapeConstruct.h"
#include "core/util/zip/zipVolume.h"
#include "gfx/bitmap/gBitmap.h"
MODULE_BEGIN( ColladaShapeLoader )
MODULE_INIT_AFTER( ShapeLoader )
MODULE_INIT
{
TSShapeLoader::addFormat("Collada", "dae");
TSShapeLoader::addFormat("Google Earth", "kmz");
}
MODULE_END;
//
static DAE sDAE; // Collada model database (holds the last loaded file)
static Torque::Path sLastPath; // Path of the last loaded Collada file
static FileTime sLastModTime; // Modification time of the last loaded Collada file
//-----------------------------------------------------------------------------
// Custom warning/error message handler
class myErrorHandler : public daeErrorHandler
{
void handleError( daeString msg )
{
Con::errorf("Error: %s", msg);
}
void handleWarning( daeString msg )
{
Con::errorf("Warning: %s", msg);
}
} sErrorHandler;
//-----------------------------------------------------------------------------
ColladaShapeLoader::ColladaShapeLoader(domCOLLADA* _root)
: root(_root)
{
// Extract the global scale and up_axis from the top level <asset> element,
F32 unit = 1.0f;
domUpAxisType upAxis = UPAXISTYPE_Z_UP;
if (root->getAsset()) {
if (root->getAsset()->getUnit())
unit = root->getAsset()->getUnit()->getMeter();
if (root->getAsset()->getUp_axis())
upAxis = root->getAsset()->getUp_axis()->getValue();
}
// Set import options (if they are not set to override)
if (ColladaUtils::getOptions().unit <= 0.0f)
ColladaUtils::getOptions().unit = unit;
if (ColladaUtils::getOptions().upAxis == UPAXISTYPE_COUNT)
ColladaUtils::getOptions().upAxis = upAxis;
}
ColladaShapeLoader::~ColladaShapeLoader()
{
// Delete all of the animation channels
for (S32 iAnim = 0; iAnim < animations.size(); iAnim++) {
for (S32 iChannel = 0; iChannel < animations[iAnim]->size(); iChannel++)
delete (*animations[iAnim])[iChannel];
delete animations[iAnim];
}
animations.clear();
}
void ColladaShapeLoader::processAnimation(const domAnimation* anim, F32& maxEndTime, F32& minFrameTime)
{
const char* sRGBANames[] = { ".R", ".G", ".B", ".A", "" };
const char* sXYZNames[] = { ".X", ".Y", ".Z", "" };
const char* sXYZANames[] = { ".X", ".Y", ".Z", ".ANGLE" };
const char* sLOOKATNames[] = { ".POSITIONX", ".POSITIONY", ".POSITIONZ", ".TARGETX", ".TARGETY", ".TARGETZ", ".UPX", ".UPY", ".UPZ", "" };
const char* sSKEWNames[] = { ".ROTATEX", ".ROTATEY", ".ROTATEZ", ".AROUNDX", ".AROUNDY", ".AROUNDZ", ".ANGLE", "" };
const char* sNullNames[] = { "" };
for (S32 iChannel = 0; iChannel < anim->getChannel_array().getCount(); iChannel++) {
// Get the animation elements: <channel>, <sampler>
domChannel* channel = anim->getChannel_array()[iChannel];
domSampler* sampler = daeSafeCast<domSampler>(channel->getSource().getElement());
if (!sampler)
continue;
// Find the animation channel target
daeSIDResolver resolver(channel, channel->getTarget());
daeElement* target = resolver.getElement();
if (!target) {
daeErrorHandler::get()->handleWarning(avar("Failed to resolve animation "
"target: %s", channel->getTarget()));
continue;
}
/*
// If the target is a <source>, point it at the array instead
// @todo:Only support targeting float arrays for now...
if (target->getElementType() == COLLADA_TYPE::SOURCE)
{
domSource* source = daeSafeCast<domSource>(target);
if (source->getFloat_array())
target = source->getFloat_array();
}
*/
// Get the target's animation channels (create them if not already)
if (!AnimData::getAnimChannels(target)) {
animations.push_back(new AnimChannels(target));
}
AnimChannels* targetChannels = AnimData::getAnimChannels(target);
// Add a new animation channel to the target
targetChannels->push_back(new AnimData());
channel->setUserData(targetChannels->last());
AnimData& data = *targetChannels->last();
for (S32 iInput = 0; iInput < sampler->getInput_array().getCount(); iInput++) {
const domInputLocal* input = sampler->getInput_array()[iInput];
const domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
if (!source)
continue;
// @todo:don't care about the input param names for now. Could
// validate against the target type....
if (dStrEqual(input->getSemantic(), "INPUT")) {
data.input.initFromSource(source);
// Adjust the maximum sequence end time
maxEndTime = getMax(maxEndTime, data.input.getFloatValue((S32)data.input.size()-1));
// Detect the frame rate (minimum time between keyframes)
for (S32 iFrame = 1; iFrame < data.input.size(); iFrame++)
{
F32 delta = data.input.getFloatValue( iFrame ) - data.input.getFloatValue( iFrame-1 );
if ( delta < 0 )
{
daeErrorHandler::get()->handleError(avar("<animation> INPUT '%s' "
"has non-monotonic keys. Animation is unlikely to be imported correctly.", source->getID()));
break;
}
minFrameTime = getMin( minFrameTime, delta );
}
}
else if (dStrEqual(input->getSemantic(), "OUTPUT"))
data.output.initFromSource(source);
else if (dStrEqual(input->getSemantic(), "IN_TANGENT"))
data.inTangent.initFromSource(source);
else if (dStrEqual(input->getSemantic(), "OUT_TANGENT"))
data.outTangent.initFromSource(source);
else if (dStrEqual(input->getSemantic(), "INTERPOLATION"))
data.interpolation.initFromSource(source);
}
// Set initial value for visibility targets that were added automatically (in colladaUtils.cpp
if (dStrEqual(target->getElementName(), "visibility"))
{
domAny* visTarget = daeSafeCast<domAny>(target);
if (visTarget && dStrEqual(visTarget->getValue(), ""))
visTarget->setValue(avar("%g", data.output.getFloatValue(0)));
}
// Ignore empty animations
if (data.input.size() == 0) {
channel->setUserData(0);
delete targetChannels->last();
targetChannels->pop_back();
continue;
}
// Determine the number and offset the elements of the target value
// targeted by this animation
switch (target->getElementType()) {
case COLLADA_TYPE::COLOR: data.parseTargetString(channel->getTarget(), 4, sRGBANames); break;
case COLLADA_TYPE::TRANSLATE: data.parseTargetString(channel->getTarget(), 3, sXYZNames); break;
case COLLADA_TYPE::ROTATE: data.parseTargetString(channel->getTarget(), 4, sXYZANames); break;
case COLLADA_TYPE::SCALE: data.parseTargetString(channel->getTarget(), 3, sXYZNames); break;
case COLLADA_TYPE::LOOKAT: data.parseTargetString(channel->getTarget(), 3, sLOOKATNames); break;
case COLLADA_TYPE::SKEW: data.parseTargetString(channel->getTarget(), 3, sSKEWNames); break;
case COLLADA_TYPE::MATRIX: data.parseTargetString(channel->getTarget(), 16, sNullNames); break;
case COLLADA_TYPE::FLOAT_ARRAY: data.parseTargetString(channel->getTarget(), daeSafeCast<domFloat_array>(target)->getCount(), sNullNames); break;
default: data.parseTargetString(channel->getTarget(), 1, sNullNames); break;
}
}
// Process child animations
for (S32 iAnim = 0; iAnim < anim->getAnimation_array().getCount(); iAnim++)
processAnimation(anim->getAnimation_array()[iAnim], maxEndTime, minFrameTime);
}
void ColladaShapeLoader::enumerateScene()
{
// Get animation clips
Vector<const domAnimation_clip*> animationClips;
for (S32 iClipLib = 0; iClipLib < root->getLibrary_animation_clips_array().getCount(); iClipLib++) {
const domLibrary_animation_clips* libraryClips = root->getLibrary_animation_clips_array()[iClipLib];
for (S32 iClip = 0; iClip < libraryClips->getAnimation_clip_array().getCount(); iClip++)
appSequences.push_back(new ColladaAppSequence(libraryClips->getAnimation_clip_array()[iClip]));
}
// Process all animations => this attaches animation channels to the targeted
// Collada elements, and determines the length of the sequence if it is not
// already specified in the Collada <animation_clip> element
for (S32 iSeq = 0; iSeq < appSequences.size(); iSeq++) {
ColladaAppSequence* appSeq = dynamic_cast<ColladaAppSequence*>(appSequences[iSeq]);
F32 maxEndTime = 0;
F32 minFrameTime = 1000.0f;
for (S32 iAnim = 0; iAnim < appSeq->getClip()->getInstance_animation_array().getCount(); iAnim++) {
domAnimation* anim = daeSafeCast<domAnimation>(appSeq->getClip()->getInstance_animation_array()[iAnim]->getUrl().getElement());
if (anim)
processAnimation(anim, maxEndTime, minFrameTime);
}
if (appSeq->getEnd() == 0)
appSeq->setEnd(maxEndTime);
// Collada animations can be stored as sampled frames or true keyframes. For
// sampled frames, use the same frame rate as the DAE file. For true keyframes,
// resample at a fixed frame rate.
appSeq->fps = mClamp(1.0f / minFrameTime + 0.5f, TSShapeLoader::MinFrameRate, TSShapeLoader::MaxFrameRate);
}
// First grab all of the top-level nodes
Vector<domNode*> sceneNodes;
for (S32 iSceneLib = 0; iSceneLib < root->getLibrary_visual_scenes_array().getCount(); iSceneLib++) {
const domLibrary_visual_scenes* libScenes = root->getLibrary_visual_scenes_array()[iSceneLib];
for (S32 iScene = 0; iScene < libScenes->getVisual_scene_array().getCount(); iScene++) {
const domVisual_scene* visualScene = libScenes->getVisual_scene_array()[iScene];
for (S32 iNode = 0; iNode < visualScene->getNode_array().getCount(); iNode++)
sceneNodes.push_back(visualScene->getNode_array()[iNode]);
}
}
// Set LOD option
bool singleDetail = true;
switch (ColladaUtils::getOptions().lodType)
{
case ColladaUtils::ImportOptions::DetectDTS:
// Check for a baseXX->startXX hierarchy at the top-level, if we find
// one, use trailing numbers for LOD, otherwise use a single size
for (S32 iNode = 0; singleDetail && (iNode < sceneNodes.size()); iNode++) {
domNode* node = sceneNodes[iNode];
if (dStrStartsWith(_GetNameOrId(node), "base")) {
for (S32 iChild = 0; iChild < node->getNode_array().getCount(); iChild++) {
domNode* child = node->getNode_array()[iChild];
if (dStrStartsWith(_GetNameOrId(child), "start")) {
singleDetail = false;
break;
}
}
}
}
break;
case ColladaUtils::ImportOptions::SingleSize:
singleDetail = true;
break;
case ColladaUtils::ImportOptions::TrailingNumber:
singleDetail = false;
break;
default:
break;
}
ColladaAppMesh::fixDetailSize( singleDetail, ColladaUtils::getOptions().singleDetailSize );
// Process the top level nodes
for (S32 iNode = 0; iNode < sceneNodes.size(); iNode++) {
ColladaAppNode* node = new ColladaAppNode(sceneNodes[iNode], 0);
if (!processNode(node))
delete node;
}
// Make sure that the scene has a bounds node (for getting the root scene transform)
if (!boundsNode)
{
domVisual_scene* visualScene = root->getLibrary_visual_scenes_array()[0]->getVisual_scene_array()[0];
domNode* dombounds = daeSafeCast<domNode>( visualScene->createAndPlace( "node" ) );
dombounds->setName( "bounds" );
ColladaAppNode *appBounds = new ColladaAppNode(dombounds, 0);
if (!processNode(appBounds))
delete appBounds;
}
}
bool ColladaShapeLoader::ignoreNode(const String& name)
{
if (FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().alwaysImport, name, false))
return false;
else
return FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().neverImport, name, false);
}
bool ColladaShapeLoader::ignoreMesh(const String& name)
{
if (FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().alwaysImportMesh, name, false))
return false;
else
return FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().neverImportMesh, name, false);
}
void ColladaShapeLoader::computeBounds(Box3F& bounds)
{
TSShapeLoader::computeBounds(bounds);
// Check if the model origin needs adjusting
if ( bounds.isValidBox() &&
(ColladaUtils::getOptions().adjustCenter ||
ColladaUtils::getOptions().adjustFloor) )
{
// Compute shape offset
Point3F shapeOffset = Point3F::Zero;
if ( ColladaUtils::getOptions().adjustCenter )
{
bounds.getCenter( &shapeOffset );
shapeOffset = -shapeOffset;
}
if ( ColladaUtils::getOptions().adjustFloor )
shapeOffset.z = -bounds.minExtents.z;
// Adjust bounds
bounds.minExtents += shapeOffset;
bounds.maxExtents += shapeOffset;
// Now adjust all positions for root level nodes (nodes with no parent)
for (S32 iNode = 0; iNode < shape->nodes.size(); iNode++)
{
if ( !appNodes[iNode]->isParentRoot() )
continue;
// Adjust default translation
shape->defaultTranslations[iNode] += shapeOffset;
// Adjust animated translations
for (S32 iSeq = 0; iSeq < shape->sequences.size(); iSeq++)
{
const TSShape::Sequence& seq = shape->sequences[iSeq];
if ( seq.translationMatters.test(iNode) )
{
for (S32 iFrame = 0; iFrame < seq.numKeyframes; iFrame++)
{
S32 index = seq.baseTranslation + seq.translationMatters.count(iNode)*seq.numKeyframes + iFrame;
shape->nodeTranslations[index] += shapeOffset;
}
}
}
}
}
}
//-----------------------------------------------------------------------------
/// Find the file extension for an extensionless texture
String findTextureExtension(const Torque::Path &texPath)
{
Torque::Path path(texPath);
for(S32 i = 0;i < GBitmap::sRegistrations.size();++i)
{
GBitmap::Registration &reg = GBitmap::sRegistrations[i];
for(S32 j = 0;j < reg.extensions.size();++j)
{
path.setExtension(reg.extensions[j]);
if (Torque::FS::IsFile(path))
return path.getExtension();
}
}
return String();
}
//-----------------------------------------------------------------------------
/// Copy a texture from a KMZ to a cache. Note that the texture filename is modified
void copySketchupTexture(const Torque::Path &path, String &textureFilename)
{
if (textureFilename.isEmpty())
return;
Torque::Path texturePath(textureFilename);
texturePath.setExtension(findTextureExtension(texturePath));
String cachedTexFilename = String::ToString("%s_%s.cached",
TSShapeLoader::getShapePath().getFileName().c_str(), texturePath.getFileName().c_str());
Torque::Path cachedTexPath;
cachedTexPath.setRoot(path.getRoot());
cachedTexPath.setPath(path.getPath());
cachedTexPath.setFileName(cachedTexFilename);
cachedTexPath.setExtension(texturePath.getExtension());
FileStream *source;
FileStream *dest;
if ((source = FileStream::createAndOpen(texturePath.getFullPath(), Torque::FS::File::Read)) == NULL)
return;
if ((dest = FileStream::createAndOpen(cachedTexPath.getFullPath(), Torque::FS::File::Write)) == NULL)
{
delete source;
return;
}
dest->copyFrom(source);
delete dest;
delete source;
// Update the filename in the material
cachedTexPath.setExtension("");
textureFilename = cachedTexPath.getFullPath();
}
//-----------------------------------------------------------------------------
/// Add collada materials to materials.tscript
void updateMaterialsScript(const Torque::Path &path, bool copyTextures = false)
{
#ifdef DAE2DTS_TOOL
if (!ColladaUtils::getOptions().forceUpdateMaterials)
return;
#endif
Torque::Path scriptPath(path);
scriptPath.setFileName("materials");
scriptPath.setExtension(TORQUE_SCRIPT_EXTENSION);
// First see what materials we need to update
PersistenceManager persistMgr;
for ( U32 iMat = 0; iMat < AppMesh::appMaterials.size(); iMat++ )
{
ColladaAppMaterial *mat = dynamic_cast<ColladaAppMaterial*>( AppMesh::appMaterials[iMat] );
if ( mat )
{
Material *mappedMat;
if ( Sim::findObject( MATMGR->getMapEntry( mat->getName() ), mappedMat ) )
{
// Only update existing materials if forced to
if ( ColladaUtils::getOptions().forceUpdateMaterials )
persistMgr.setDirty( mappedMat );
}
else
{
// Create a new material definition
persistMgr.setDirty( mat->createMaterial( scriptPath ), scriptPath.getFullPath() );
}
}
}
if ( persistMgr.getDirtyList().empty() )
return;
// If importing a sketchup file, the paths will point inside the KMZ so we need to cache them.
if (copyTextures)
{
for (S32 iMat = 0; iMat < persistMgr.getDirtyList().size(); iMat++)
{
Material *mat = dynamic_cast<Material*>( persistMgr.getDirtyList()[iMat].getObject() );
copySketchupTexture(path, mat->mDiffuseMapFilename[0]);
copySketchupTexture(path, mat->mNormalMapFilename[0]);
}
}
persistMgr.saveDirty();
}
//-----------------------------------------------------------------------------
/// Check if an up-to-date cached DTS is available for this DAE file
bool ColladaShapeLoader::canLoadCachedDTS(const Torque::Path& path)
{
// Generate the cached filename
Torque::Path cachedPath(path);
cachedPath.setExtension("cached.dts");
// Check if a cached DTS newer than this file is available
FileTime cachedModifyTime;
if (Platform::getFileTimes(cachedPath.getFullPath(), NULL, &cachedModifyTime))
{
bool forceLoadDAE = Con::getBoolVariable("$collada::forceLoadDAE", false);
FileTime daeModifyTime;
if (!Platform::getFileTimes(path.getFullPath(), NULL, &daeModifyTime) ||
(!forceLoadDAE && (Platform::compareFileTimes(cachedModifyTime, daeModifyTime) >= 0) ))
{
// DAE not found, or cached DTS is newer
return true;
}
}
//assume the dts is good since it was zipped on purpose
Torque::FS::FileSystemRef ref = Torque::FS::GetFileSystem(cachedPath);
if (ref && !String::compare("Zip", ref->getTypeStr()))
{
bool forceLoadDAE = Con::getBoolVariable("$collada::forceLoadDAE", false);
if (!forceLoadDAE && Torque::FS::IsFile(cachedPath))
return true;
}
return false;
}
bool ColladaShapeLoader::checkAndMountSketchup(const Torque::Path& path, String& mountPoint, Torque::Path& daePath)
{
bool isSketchup = path.getExtension().equal("kmz", String::NoCase);
if (isSketchup)
{
// Mount the zip so files can be found (it will be unmounted before we return)
mountPoint = String("sketchup_") + path.getFileName();
String zipPath = path.getFullPath();
if (!Torque::FS::Mount(mountPoint, new Torque::ZipFileSystem(zipPath)))
return false;
Vector<String> daeFiles;
Torque::Path findPath;
findPath.setRoot(mountPoint);
S32 results = Torque::FS::FindByPattern(findPath, "*.dae", true, daeFiles);
if (results == 0 || daeFiles.size() == 0)
{
Torque::FS::Unmount(mountPoint);
return false;
}
daePath = daeFiles[0];
}
else
{
daePath = path;
}
return isSketchup;
}
//-----------------------------------------------------------------------------
/// Get the root collada DOM element for the given DAE file
domCOLLADA* ColladaShapeLoader::getDomCOLLADA(const Torque::Path& path)
{
daeErrorHandler::setErrorHandler(&sErrorHandler);
TSShapeLoader::updateProgress(TSShapeLoader::Load_ReadFile, path.getFullFileName().c_str());
// Check if we can use the last loaded file
FileTime daeModifyTime;
if (Platform::getFileTimes(path.getFullPath(), NULL, &daeModifyTime))
{
if ((path == sLastPath) && (Platform::compareFileTimes(sLastModTime, daeModifyTime) >= 0))
return sDAE.getRoot(path.getFullPath().c_str());
}
sDAE.clear();
sDAE.setBaseURI("");
TSShapeLoader::updateProgress(TSShapeLoader::Load_ParseFile, "Parsing XML...");
domCOLLADA* root = readColladaFile(path.getFullPath());
if (!root)
{
TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Import failed");
sDAE.clear();
return NULL;
}
sLastPath = path;
sLastModTime = daeModifyTime;
return root;
}
domCOLLADA* ColladaShapeLoader::readColladaFile(const String& path)
{
// Check if this file is already loaded into the database
domCOLLADA* root = sDAE.getRoot(path.c_str());
if (root)
return root;
// Load the Collada file into memory
FileObject fo;
if (!fo.readMemory(path))
{
daeErrorHandler::get()->handleError(avar("Could not read %s into memory", path.c_str()));
return NULL;
}
root = sDAE.openFromMemory(path.c_str(), (const char*)fo.buffer());
if (!root || !root->getLibrary_visual_scenes_array().getCount()) {
daeErrorHandler::get()->handleError(avar("Could not parse %s", path.c_str()));
return NULL;
}
// Fixup issues in the model
ColladaUtils::applyConditioners(root);
// Recursively load external DAE references
TSShapeLoader::updateProgress(TSShapeLoader::Load_ExternalRefs, "Loading external references...");
for (S32 iRef = 0; iRef < root->getDocument()->getReferencedDocuments().getCount(); iRef++) {
String refPath = (daeString)root->getDocument()->getReferencedDocuments()[iRef];
if (refPath.endsWith(".dae") && !readColladaFile(refPath))
daeErrorHandler::get()->handleError(avar("Failed to load external reference: %s", refPath.c_str()));
}
return root;
}
//-----------------------------------------------------------------------------
/// This function is invoked by the resource manager based on file extension.
TSShape* loadColladaShape(const Torque::Path &path)
{
#ifndef DAE2DTS_TOOL
// Generate the cached filename
Torque::Path cachedPath(path);
cachedPath.setExtension("cached.dts");
// Check if an up-to-date cached DTS version of this file exists, and
// if so, use that instead.
if (ColladaShapeLoader::canLoadCachedDTS(path))
{
FileStream cachedStream;
cachedStream.open(cachedPath.getFullPath(), Torque::FS::File::Read);
if (cachedStream.getStatus() == Stream::Ok)
{
TSShape *shape = new TSShape;
bool readSuccess = shape->read(&cachedStream);
cachedStream.close();
if (readSuccess)
{
#ifdef TORQUE_DEBUG
Con::printf("Loaded cached Collada shape from %s", cachedPath.getFullPath().c_str());
#endif
return shape;
}
else
delete shape;
}
Con::warnf("Failed to load cached COLLADA shape from %s", cachedPath.getFullPath().c_str());
}
#endif // DAE2DTS_TOOL
if (!Torque::FS::IsFile(path))
{
// DAE file does not exist, bail.
return NULL;
}
#ifdef DAE2DTS_TOOL
ColladaUtils::ImportOptions cmdLineOptions = ColladaUtils::getOptions();
#endif
// Allow TSShapeConstructor object to override properties
ColladaUtils::getOptions().reset();
TSShapeConstructor* tscon = TSShapeConstructor::findShapeConstructor(path.getFullPath());
if (tscon)
{
ColladaUtils::getOptions() = tscon->mOptions;
#ifdef DAE2DTS_TOOL
// Command line overrides certain options
ColladaUtils::getOptions().forceUpdateMaterials = cmdLineOptions.forceUpdateMaterials;
ColladaUtils::getOptions().useDiffuseNames = cmdLineOptions.useDiffuseNames;
#endif
}
// Check if this is a Sketchup file (.kmz) and if so, mount the zip filesystem
// and get the path to the DAE file.
String mountPoint;
Torque::Path daePath;
bool isSketchup = ColladaShapeLoader::checkAndMountSketchup(path, mountPoint, daePath);
// Load Collada model and convert to 3space
TSShape* tss = 0;
domCOLLADA* root = ColladaShapeLoader::getDomCOLLADA(daePath);
if (root)
{
ColladaShapeLoader loader(root);
tss = loader.generateShape(daePath);
if (tss)
{
#ifndef DAE2DTS_TOOL
// Cache the Collada model to a DTS file for faster loading next time.
FileStream dtsStream;
if (dtsStream.open(cachedPath.getFullPath(), Torque::FS::File::Write))
{
Torque::FS::FileSystemRef ref = Torque::FS::GetFileSystem(daePath);
if (ref && !String::compare("Zip", ref->getTypeStr()))
Con::errorf("No cached dts file found in archive for %s. Forcing cache to disk.", daePath.getFullFileName().c_str());
Con::printf("Writing cached COLLADA shape to %s", cachedPath.getFullPath().c_str());
tss->write(&dtsStream);
}
#endif // DAE2DTS_TOOL
// Add collada materials to materials.tscript
updateMaterialsScript(path, isSketchup);
}
}
// Close progress dialog
TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Import complete");
if (isSketchup)
{
// Unmount the zip if we mounted it
Torque::FS::Unmount(mountPoint);
}
return tss;
}