mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
WIP mode of guiSliderCtrl to be a filled rectangle instead of a textured UI Fixed bug with guiTextEditCtrl losing focus updating history passing malformed strings Updated WIP options menu Editor/Project settings WIP Updated editor theme to be consistent, and feed off the editor settings Updated popup menus to reference renamed profiles Added more in-progress modules for examples/stress testing
120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUISLIDERCTRL_H_
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#define _GUISLIDERCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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/// A slider control that selects out of a floating-point value range.
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class GuiSliderCtrl : public GuiControl
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{
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public:
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typedef GuiControl Parent;
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protected:
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Point2F mRange;
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U32 mTicks;
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bool mRenderTicks;
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bool mSnap;
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F32 mValue;
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RectI mThumb;
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Point2I mThumbSize;
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S32 mShiftPoint;
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S32 mShiftExtent;
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F32 mIncAmount;
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bool mDisplayValue;
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bool mDepressed;
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bool mMouseOver;
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bool mMouseDragged;
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bool mHasTexture;
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bool mUseFillBar;
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ColorI mFillBarColor;
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enum
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{
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SliderLineLeft = 0,
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SliderLineCenter,
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SliderLineRight,
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SliderButtonNormal,
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SliderButtonHighlight,
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NumBitmaps
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};
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RectI *mBitmapBounds;
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F32 _getThumbValue( const GuiEvent& event );
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void _updateThumb( F32 value, bool snap = true, bool onWake = false, bool doCallback = true );
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/// @name Callbacks
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/// @{
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DECLARE_CALLBACK( void, onMouseDragged, () );
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/// @}
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static bool _setValue( void* object, const char* index, const char* data ) { static_cast< GuiSliderCtrl* >( object )->setValue( dAtof( data ) ); return false; }
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public:
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GuiSliderCtrl();
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bool isThumbBeingDragged() const { return mDepressed; }
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const Point2F& getRange() const { return mRange; }
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// GuiControl.
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bool onWake();
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void onMouseDown(const GuiEvent &event);
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void onMouseDragged(const GuiEvent &event);
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void onMouseUp(const GuiEvent &);
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void onMouseLeave(const GuiEvent &);
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void onMouseEnter(const GuiEvent &);
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bool onMouseWheelUp(const GuiEvent &event);
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bool onMouseWheelDown(const GuiEvent &event);
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void setActive( bool value );
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F32 getValue() const { return mValue; }
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void setScriptValue(const char *val) { setValue(dAtof(val)); }
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void setValue(F32 val, bool doCallback=false);
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void onRender(Point2I offset, const RectI &updateRect);
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virtual bool resize( const Point2I& newSize, const Point2I& newExtent );
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virtual void parentResized( const RectI& oldParentRect, const RectI& newParentRect );
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static void initPersistFields();
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DECLARE_CONOBJECT(GuiSliderCtrl);
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DECLARE_CATEGORY( "Gui Values" );
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DECLARE_DESCRIPTION( "A control that implements a horizontal or vertical slider to\n"
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"select/represent values in a certain range." )
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};
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#endif
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