mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIBITMAPCTRL_H_
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#define _GUIBITMAPCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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/// Renders a bitmap.
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class GuiBitmapCtrl : public GuiControl
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{
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public:
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typedef GuiControl Parent;
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protected:
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/// Name of the bitmap file. If this is 'texhandle' the bitmap is not loaded
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/// from a file but rather set explicitly on the control.
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String mBitmapName;
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/// Loaded texture.
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GFXTexHandle mTextureObject;
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Point2I mStartPoint;
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ColorI mColor;
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/// If true, bitmap tiles inside control. Otherwise stretches.
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bool mWrap;
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static bool setBitmapName( void *object, const char *index, const char *data );
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static const char *getBitmapName( void *obj, const char *data );
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public:
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GuiBitmapCtrl();
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static void initPersistFields();
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void setBitmap(const char *name,bool resize = false);
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void setBitmapHandle(GFXTexHandle handle, bool resize = false);
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// GuiControl.
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bool onWake();
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void onSleep();
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void inspectPostApply();
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void updateSizing();
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void onRender(Point2I offset, const RectI &updateRect);
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void setValue(S32 x, S32 y);
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DECLARE_CONOBJECT( GuiBitmapCtrl );
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DECLARE_CATEGORY( "Gui Images" );
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DECLARE_DESCRIPTION( "A control that displays a single, static image from a file.\n"
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"The bitmap can either be tiled or stretched inside the control." );
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};
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#endif
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