Torque3D/Templates
AzaezelX b5436b6cb7 tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called
that way if multiple probes get updated at once, we don't hit the update loop for each one, which is obviously silly
also fixed the 'probes' cubemaps aren't ready until you nudge them'
turns out when we were setting out global var which we used for the irradiance and prefilter cubemap paths, it was being set AFTER the probes got loaded
so it was using an invalid path to look up the cubemaps
-@areloch
2019-04-22 15:39:55 -05:00
..
BaseGame Merge pull request #2272 from Areloch/CoreModuleification 2018-10-12 00:39:48 -05:00
Full tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called 2019-04-22 15:39:55 -05:00
Modules/vr Moved VR module from core to a regular module, as not all games are necessarily going to use VR. 2018-09-19 16:03:58 -05:00