mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
94 lines
3 KiB
C++
94 lines
3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "windowManager/platformCursorController.h"
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void PlatformCursorController::pushCursor( S32 cursorID )
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{
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// Place the new cursor shape onto the stack
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mCursors.increment();
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CursorShape &shape = mCursors.last();
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shape.mCursorType = CursorShape::TYPE_RESOURCE;
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shape.mCursorID = cursorID;
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// Now Change the Cursor Shape.
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setCursorShape( shape.mCursorID );
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}
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void PlatformCursorController::pushCursor( const UTF8 *fileName )
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{
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// Place the new cursor shape onto the stack
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mCursors.increment();
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// Store the Details.
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CursorShape &shape = mCursors.last();
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shape.mCursorType = CursorShape::TYPE_FILE;
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shape.mCursorFile = String::ToString( "%s", fileName );
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// Now Change the Cursor Shape.
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setCursorShape( shape.mCursorFile.c_str(), true );
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}
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void PlatformCursorController::popCursor()
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{
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// Before poping the stack, make sure we're not trying to remove the last cursor shape
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if ( mCursors.size() <= 1 )
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{
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return;
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}
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// Clear the Last Cursor.
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mCursors.pop_back();
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// Now Change the Cursor Shape.
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setCursorShape( mCursors.last(), true );
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}
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void PlatformCursorController::refreshCursor()
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{
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// Refresh the Cursor Shape.
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setCursorShape( mCursors.last(), false );
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}
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void PlatformCursorController::setCursorShape( const CursorShape &shape, bool reload )
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{
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switch( shape.mCursorType )
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{
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case CursorShape::TYPE_RESOURCE :
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{
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// Set Resource.
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setCursorShape( shape.mCursorID );
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} break;
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case CursorShape::TYPE_FILE :
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{
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// Set File.
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setCursorShape( shape.mCursorFile.c_str(), reload );
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} break;
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}
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} |