mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
107 lines
3.5 KiB
C++
107 lines
3.5 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _SETTINGS_H_
|
|
#define _SETTINGS_H_
|
|
|
|
#include "console/simBase.h"
|
|
#include "core/util/tVector.h"
|
|
|
|
class SimXMLDocument;
|
|
|
|
///
|
|
class Settings : public SimObject
|
|
{
|
|
private:
|
|
FileName mFile;
|
|
Vector<String> mGroupStack;
|
|
S32 mSearchPos;
|
|
Vector<String> mSearchResults;
|
|
|
|
public:
|
|
Settings();
|
|
virtual ~Settings();
|
|
|
|
// Required in all ConsoleObject subclasses.
|
|
typedef SimObject Parent;
|
|
DECLARE_CONOBJECT(Settings);
|
|
static void initPersistFields();
|
|
|
|
/// These will set and get the values, with an option default value passed in to the get
|
|
void setDefaultValue(const UTF8 *settingName, const UTF8 *settingValue, const UTF8 *settingType="");
|
|
void setValue(const UTF8 *settingName, const UTF8 *settingValue = "");
|
|
const UTF8 *value(const UTF8 *settingName, const UTF8 *defaultValue = "");
|
|
void remove(const UTF8 *settingName, bool includeDefaults = false);
|
|
void clearAllFields();
|
|
bool write();
|
|
bool read();
|
|
void readLayer(SimXMLDocument *document, String groupStack = String(""));
|
|
|
|
void beginGroup(const UTF8 *groupName, bool fromStart = false);
|
|
void endGroup();
|
|
void clearGroups();
|
|
|
|
void buildGroupString(String &name, const UTF8 *settingName);
|
|
const UTF8 *getCurrentGroups();
|
|
|
|
//S32 buildSearchList(const char* pattern, bool deepSearch = false, bool defaultsSearch = false);
|
|
const char* findFirstValue(const char* pattern, bool deepSearch = false, bool includeDefaults = false);
|
|
const char* findNextValue();
|
|
};
|
|
|
|
class SettingSaveNode
|
|
{
|
|
public:
|
|
Vector<SettingSaveNode*> mGroupNodes;
|
|
Vector<SettingSaveNode*> mSettingNodes;
|
|
|
|
String mName;
|
|
String mValue;
|
|
bool mIsGroup;
|
|
|
|
SettingSaveNode(){};
|
|
SettingSaveNode(const String &name, bool isGroup = false)
|
|
{
|
|
mName = name;
|
|
mIsGroup = isGroup;
|
|
}
|
|
SettingSaveNode(const String &name, const String &value)
|
|
{
|
|
mName = name;
|
|
mValue = value;
|
|
mIsGroup = false;
|
|
}
|
|
~SettingSaveNode()
|
|
{
|
|
clear();
|
|
}
|
|
|
|
void addValue(const UTF8 *name, const UTF8 *value);
|
|
S32 getGroupCount(const String &name);
|
|
String getGroup(const String &name, S32 num);
|
|
String getSettingName(const String &name);
|
|
void buildDocument(SimXMLDocument *document, bool skipWrite = false);
|
|
|
|
void clear();
|
|
};
|
|
|
|
#endif |