mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "ts/instancingMatHook.h"
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#include "platform/profiler.h"
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#include "materials/materialFeatureTypes.h"
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#include "materials/matInstance.h"
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const MatInstanceHookType InstancingMaterialHook::Type( "Instancing" );
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InstancingMaterialHook::InstancingMaterialHook() :
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mMatInst( NULL )
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{
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}
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InstancingMaterialHook::~InstancingMaterialHook()
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{
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SAFE_DELETE( mMatInst );
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}
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BaseMatInstance* InstancingMaterialHook::getInstancingMat( BaseMatInstance *matInst )
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{
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PROFILE_SCOPE( InstancingMaterialHook_GetInstancingMat );
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if ( matInst == NULL )
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return NULL;
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InstancingMaterialHook *hook = matInst->getHook<InstancingMaterialHook>();
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if ( hook == NULL )
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{
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hook = new InstancingMaterialHook();
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matInst->addHook( hook );
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BaseMatInstance *instMat = matInst->getMaterial()->createMatInstance();
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FeatureSet features( matInst->getRequestedFeatures() );
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features.addFeature( MFT_UseInstancing );
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if ( !instMat->init( features, matInst->getVertexFormat() ) )
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SAFE_DELETE( instMat );
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hook->mMatInst = instMat;
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}
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return hook->mMatInst;
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}
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