mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
135 lines
4.9 KiB
C++
135 lines
4.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TEXTARGETBIN_MGR_H_
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#define _TEXTARGETBIN_MGR_H_
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#ifndef _RENDERBINMANAGER_H_
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#include "renderInstance/renderBinManager.h"
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#endif
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#ifndef _MATTEXTURETARGET_H_
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#include "materials/matTextureTarget.h"
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#endif
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class ConditionerFeature;
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class RenderTexTargetBinManager : public RenderBinManager
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{
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typedef RenderBinManager Parent;
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public:
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static const GFXFormat DefaultTargetFormat = GFXFormatR8G8B8A8;
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static const U32 DefaultTargetChainLength = 1;
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static const U32 DefaultTargetSize = 256;
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enum TargetSizeType
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{
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WindowSize = 0,
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WindowSizeScaled,
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FixedSize
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};
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public:
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RenderTexTargetBinManager( const RenderInstType &ritype = RenderPassManager::RIT_Mesh,
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F32 renderOrder = 1.0f,
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F32 processAddOrder = 1.0f,
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const GFXFormat targetFormat = DefaultTargetFormat,
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const Point2I &targetSize = Point2I(DefaultTargetSize, DefaultTargetSize),
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const U32 targetChainLength = DefaultTargetChainLength);
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virtual ~RenderTexTargetBinManager();
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virtual bool setTargetSize(const Point2I &newTargetSize);
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virtual GFXTextureObject* getTargetTexture( U32 mrtIndex, S32 chainIndex = -1 ) const;
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/// Force a target update
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virtual bool updateTargets() { return _updateTargets(); }
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void setTargetFormatConsole(const S32 &fmt) { setTargetFormat(GFXFormat(fmt)); }
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virtual bool setTargetFormat(const GFXFormat &newTargetFormat);
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S32 getTargetFormatConsole() { return getTargetFormat(); }
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virtual const GFXFormat &getTargetFormat() const { return mTargetFormat; }
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virtual void setTargetChainLength(const U32 chainLength);
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virtual U32 getTargetChainLength() const { return mTargetChainLength; }
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DECLARE_CONOBJECT(RenderTexTargetBinManager);
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static void initPersistFields();
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virtual bool onAdd();
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protected:
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NamedTexTarget mNamedTarget;
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GFXFormat mTargetFormat;
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Point2I mTargetSize;
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Point2F mTargetScale;
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//RectI mTargetViewport;
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TargetSizeType mTargetSizeType;
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U32 mTargetChainLength;
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U32 mTargetChainIdx;
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U32 mNumRenderTargets;
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GFXTextureTargetRef *mTargetChain;
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GFXTexHandle **mTargetChainTextures;
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#ifndef TORQUE_SHIPPING
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bool m_NeedsOnPostRender;
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#endif
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bool mPreserve;
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virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
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virtual GFXTextureTargetRef _getTextureTarget(const U32 idx = 0);
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/// Pushes the active render target, and sets itself as a render target. The
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/// target is then cleared using 'mTargetClearColor', viewport is set properly,
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/// and true is returned, and '_onPostRender' must be called after rendering
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/// is complete. If the return value is false, than '_onPostRender'
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/// should not be called.
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///
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/// @param preserve If set to true, the contents of the current render target
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// will be the same when _onPostRender is called. Otherwise
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// the contents are undefined on console platforms.
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virtual bool _onPreRender(SceneRenderState * state, bool preserve = false);
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/// Resolves the active render target, pops the render target from _onPreRender, and sets debug info.
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virtual void _onPostRender();
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virtual bool _updateTargets();
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virtual bool _setupTargets();
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virtual void _teardownTargets();
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/// The callback used to get texture events.
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/// @see GFXTextureManager::addEventDelegate
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void _onTextureEvent( GFXTexCallbackCode code );
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};
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typedef RenderTexTargetBinManager::TargetSizeType RenderTexTargetSize;
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DefineEnumType( RenderTexTargetSize );
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#endif // _TEXTARGETBIN_MGR_H_
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