mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
385 lines
16 KiB
C++
385 lines
16 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "interior/interiorLMManager.h"
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#include "gfx/gfxTextureManager.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "interior/interiorRes.h"
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#include "interior/interiorInstance.h"
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#include "interior/interior.h"
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//------------------------------------------------------------------------------
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// Globals
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InteriorLMManager gInteriorLMManager;
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//------------------------------------------------------------------------------
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InteriorLMManager::InteriorLMManager()
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{
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VECTOR_SET_ASSOCIATION( mInteriors );
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}
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InteriorLMManager::~InteriorLMManager()
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{
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for(U32 i = 0; i < mInteriors.size(); i++)
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removeInterior(LM_HANDLE(i));
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}
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//------------------------------------------------------------------------------
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void InteriorLMManager::addInterior(LM_HANDLE & interiorHandle, U32 numLightmaps, Interior * interior)
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{
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interiorHandle = mInteriors.size();
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mInteriors.increment();
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mInteriors.last() = new InteriorLMInfo;
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mInteriors.last()->mInterior = interior;
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mInteriors.last()->mHandlePtr = &interiorHandle;
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mInteriors.last()->mNumLightmaps = numLightmaps;
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// create base instance
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addInstance(interiorHandle, mInteriors.last()->mBaseInstanceHandle, 0);
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AssertFatal(mInteriors.last()->mBaseInstanceHandle == LM_HANDLE(0), "InteriorLMManager::addInterior: invalid base instance handle");
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// steal the lightmaps from the interior
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Vector<GFXTexHandle>& texHandles = getHandles(interiorHandle, 0);
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for(U32 i = 0; i < interior->mLightmaps.size(); i++)
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{
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AssertFatal(interior->mLightmaps[i], "InteriorLMManager::addInterior: interior missing lightmap");
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texHandles[i].set(interior->mLightmaps[i], &GFXDefaultPersistentProfile, true, String("Interior Lightmap"));
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}
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interior->mLightmaps.clear();
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}
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void InteriorLMManager::removeInterior(LM_HANDLE interiorHandle)
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{
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AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::removeInterior: invalid interior handle");
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AssertFatal(mInteriors[interiorHandle]->mInstances.size() == 1, "InteriorLMManager::removeInterior: cannot remove base interior");
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// remove base instance
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removeInstance(interiorHandle, 0);
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*mInteriors[interiorHandle]->mHandlePtr = LM_HANDLE(-1);
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delete mInteriors[interiorHandle];
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// last one? otherwise move it
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if((mInteriors.size()-1) != interiorHandle)
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{
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mInteriors[interiorHandle] = mInteriors.last();
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*(mInteriors[interiorHandle]->mHandlePtr) = interiorHandle;
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}
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mInteriors.decrement();
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}
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//------------------------------------------------------------------------------
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void InteriorLMManager::addInstance(LM_HANDLE interiorHandle, LM_HANDLE & instanceHandle, InteriorInstance * instance)
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{
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AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::addInstance: invalid interior handle");
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AssertFatal(interiorHandle == *(mInteriors[interiorHandle]->mHandlePtr), "InteriorLMManager::addInstance: invalid handle value");
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InteriorLMInfo * interiorInfo = mInteriors[interiorHandle];
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// create the instance info and fill
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InstanceLMInfo * instanceInfo = new InstanceLMInfo;
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instanceInfo->mInstance = instance;
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instanceInfo->mHandlePtr = &instanceHandle;
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instanceHandle = interiorInfo->mInstances.size();
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interiorInfo->mInstances.push_back(instanceInfo);
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// create/clear list
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instanceInfo->mLightmapHandles.setSize(interiorInfo->mNumLightmaps);
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for(U32 i = 0; i < instanceInfo->mLightmapHandles.size(); i++)
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instanceInfo->mLightmapHandles[i] = NULL;
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}
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void InteriorLMManager::removeInstance(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
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{
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AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::removeInstance: invalid interior handle");
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AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::removeInstance: invalid instance handle");
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AssertFatal(!(instanceHandle == mInteriors[interiorHandle]->mBaseInstanceHandle &&
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mInteriors[interiorHandle]->mInstances.size() > 1), "InteriorLMManager::removeInstance: invalid base instance");
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InteriorLMInfo * itrInfo = mInteriors[interiorHandle];
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// kill it
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InstanceLMInfo * instInfo = itrInfo->mInstances[instanceHandle];
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for(U32 i = 0; i < instInfo->mLightmapHandles.size(); i++)
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instInfo->mLightmapHandles[i] = NULL;
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// reset on last instance removal only (multi detailed shapes share the same instance handle)
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if(itrInfo->mInstances.size() == 1)
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*instInfo->mHandlePtr = LM_HANDLE(-1);
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delete instInfo;
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// last one? otherwise move it
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if((itrInfo->mInstances.size()-1) != instanceHandle)
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{
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itrInfo->mInstances[instanceHandle] = itrInfo->mInstances.last();
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*(itrInfo->mInstances[instanceHandle]->mHandlePtr) = instanceHandle;
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}
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itrInfo->mInstances.decrement();
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}
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void InteriorLMManager::useBaseTextures(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
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{
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AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::useBaseTextures: invalid interior handle");
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AssertFatal(interiorHandle == *(mInteriors[interiorHandle]->mHandlePtr), "InteriorLMManager::useBaseTextures: invalid handle value");
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// Make sure the base light maps are loaded
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loadBaseLightmaps(interiorHandle,instanceHandle);
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// Install base lightmaps for this instance...
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Vector<GFXTexHandle>& baseHandles = getHandles(interiorHandle, 0);
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Vector<GFXTexHandle>& texHandles = getHandles(interiorHandle, instanceHandle);
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for(U32 i = 0; i < baseHandles.size(); i++)
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texHandles[i] = baseHandles[i];
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}
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//------------------------------------------------------------------------------
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void InteriorLMManager::destroyBitmaps()
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{
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for(S32 i = mInteriors.size() - 1; i >= 0; i--)
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{
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InteriorLMInfo * interiorInfo = mInteriors[i];
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for(S32 j = interiorInfo->mInstances.size() - 1; j >= 0; j--)
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{
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InstanceLMInfo * instanceInfo = interiorInfo->mInstances[j];
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for(S32 k = instanceInfo->mLightmapHandles.size() - 1; k >= 0; k--)
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{
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if(!instanceInfo->mLightmapHandles[k])
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continue;
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GFXTextureObject * texObj = instanceInfo->mLightmapHandles[k];
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if(!texObj || !texObj->mBitmap)
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continue;
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// don't remove 'keep' bitmaps
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if(!interiorInfo->mInterior->mLightmapKeep[k])
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{
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// SAFE_DELETE(texObj->mBitmap);
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// texObj->bitmap = 0;
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}
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}
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}
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}
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}
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void InteriorLMManager::destroyTextures()
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{
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for(S32 i = mInteriors.size() - 1; i >= 0; i--)
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{
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InteriorLMInfo * interiorInfo = mInteriors[i];
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for(S32 j = interiorInfo->mInstances.size() - 1; j >= 0; j--)
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{
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InstanceLMInfo * instanceInfo = interiorInfo->mInstances[j];
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for(S32 k = interiorInfo->mNumLightmaps - 1; k >= 0; k--)
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{
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// will want to remove the vector here eventually... so dont clear
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instanceInfo->mLightmapHandles[k] = NULL;
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}
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}
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}
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}
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void InteriorLMManager::downloadGLTextures()
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{
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for(S32 i = mInteriors.size() - 1; i >= 0; i--)
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downloadGLTextures(i);
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}
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void InteriorLMManager::downloadGLTextures(LM_HANDLE interiorHandle)
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{
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AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::downloadGLTextures: invalid interior handle");
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InteriorLMInfo * interiorInfo = mInteriors[interiorHandle];
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// The bit vector is used to keep track of which lightmap sets need
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// to be loaded from the shared "base" instance. Every instance
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// can have it's own lightmap set due to mission lighting.
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BitVector needTexture;
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needTexture.setSize(interiorInfo->mNumLightmaps);
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needTexture.clear();
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for(S32 j = interiorInfo->mInstances.size() - 1; j >= 0; j--)
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{
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InstanceLMInfo * instanceInfo = interiorInfo->mInstances[j];
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for(S32 k = instanceInfo->mLightmapHandles.size() - 1; k >= 0; k--)
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{
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// All instances can share the base instances static lightmaps.
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// Test here to see if we need to load those lightmaps.
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if ((j == 0) && !needTexture.test(k))
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continue;
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if (!instanceInfo->mLightmapHandles[k])
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{
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needTexture.set(k);
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continue;
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}
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GFXTexHandle texObj = instanceInfo->mLightmapHandles[k];
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if (!texObj || !texObj->mBitmap)
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{
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needTexture.set(k);
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continue;
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}
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instanceInfo->mLightmapHandles[k].set( texObj->mBitmap, &GFXDefaultPersistentProfile, false, String("Interior Lightmap Handle") );
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}
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}
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}
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bool InteriorLMManager::loadBaseLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
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{
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AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::loadBaseLightmaps: invalid interior handle");
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AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::loadBaseLightmaps: invalid instance handle");
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// must use a valid instance handle
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if(!instanceHandle)
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return(false);
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InteriorLMInfo * interiorInfo = mInteriors[interiorHandle];
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if(!interiorInfo->mNumLightmaps)
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return(false);
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InstanceLMInfo * baseInstanceInfo = interiorInfo->mInstances[0];
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// already loaded? (if any bitmap is present, then assumed that all will be)
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GFXTexHandle texture (baseInstanceInfo->mLightmapHandles[0]);
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if(texture.isValid() && texture.getBitmap())
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return(true);
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InstanceLMInfo * instanceInfo = interiorInfo->mInstances[instanceHandle];
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Resource<InteriorResource> & interiorRes = instanceInfo->mInstance->getResource();
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if(!bool(interiorRes))
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return(false);
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GBitmap *** pBitmaps = 0;
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if(!instanceInfo->mInstance->readLightmaps(&pBitmaps))
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return(false);
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for(U32 i = 0; i < interiorRes->getNumDetailLevels(); i++)
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{
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Interior * interior = interiorRes->getDetailLevel(i);
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AssertFatal(interior, "InteriorLMManager::loadBaseLightmaps: invalid detail level in resource");
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AssertFatal(interior->getLMHandle() != LM_HANDLE(-1), "InteriorLMManager::loadBaseLightmaps: interior not added to manager");
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AssertFatal(interior->getLMHandle() < mInteriors.size(), "InteriorLMManager::loadBaseLightmaps: invalid interior");
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InteriorLMInfo * interiorInfo = mInteriors[interior->getLMHandle()];
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InstanceLMInfo * baseInstanceInfo = interiorInfo->mInstances[0];
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for(U32 j = 0; j < interiorInfo->mNumLightmaps; j++)
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{
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AssertFatal(pBitmaps[i][j], "InteriorLMManager::loadBaseLightmaps: invalid bitmap");
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if (baseInstanceInfo->mLightmapHandles[j])
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{
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GFXTextureObject * texObj = baseInstanceInfo->mLightmapHandles[j];
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texObj->mBitmap = pBitmaps[i][j];
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}
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else
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baseInstanceInfo->mLightmapHandles[j].set( pBitmaps[i][j], &GFXDefaultPersistentProfile, false, String("Interior Lightmap Handle") );
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}
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}
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delete [] pBitmaps;
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return(true);
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}
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//------------------------------------------------------------------------------
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GFXTexHandle &InteriorLMManager::getHandle(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index)
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{
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AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::getHandle: invalid interior handle");
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AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::getHandle: invalid instance handle");
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AssertFatal(index < mInteriors[interiorHandle]->mNumLightmaps, "InteriorLMManager::getHandle: invalid texture index");
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// valid? if not, then get base lightmap handle
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if(!mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index])
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{
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AssertFatal(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index], "InteriorLMManager::getHandle: invalid base texture handle");
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return(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index]);
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}
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return(mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index]);
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}
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GBitmap * InteriorLMManager::getBitmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index)
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{
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AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::getBitmap: invalid interior handle");
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AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::getBitmap: invalid instance handle");
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AssertFatal(index < mInteriors[interiorHandle]->mNumLightmaps, "InteriorLMManager::getBitmap: invalid texture index");
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if(!mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index])
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{
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AssertFatal(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index], "InteriorLMManager::getBitmap: invalid base texture handle");
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return(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index]->getBitmap());
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}
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return(mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index]->getBitmap());
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}
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Vector<GFXTexHandle> & InteriorLMManager::getHandles(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
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{
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AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::getHandles: invalid interior handle");
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AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::getHandles: invalid instance handle");
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return(mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles);
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}
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//------------------------------------------------------------------------------
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void InteriorLMManager::clearLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
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{
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AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::clearLightmaps: invalid interior handle");
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AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::clearLightmaps: invalid instance handle");
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for(U32 i = 0; i < mInteriors[interiorHandle]->mNumLightmaps; i++)
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mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[i] = 0;
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}
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//------------------------------------------------------------------------------
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GFXTexHandle &InteriorLMManager::duplicateBaseLightmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index)
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{
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AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::duplicateBaseLightmap: invalid interior handle");
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AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::duplicateBaseLightmap: invalid instance handle");
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AssertFatal(index < mInteriors[interiorHandle]->mNumLightmaps, "InteriorLMManager::duplicateBaseLightmap: invalid texture index");
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// already exists?
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GFXTexHandle texHandle = mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index];
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if(texHandle && texHandle->getBitmap() )
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return mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index];
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AssertFatal(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index], "InteriorLMManager::duplicateBaseLightmap: invalid base handle");
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// copy it
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GBitmap * src = mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index]->getBitmap();
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GBitmap * dest = new GBitmap(*src);
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// don't want this texture to be downloaded yet (SceneLighting will take care of that)
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GFXTexHandle tHandle( dest, &GFXDefaultPersistentProfile, true, String("Interior Lightmap Handle 2") );
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mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index] = tHandle;
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return mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index];
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}
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