Torque3D/Engine/source/gui/controls/guiGradientCtrl.h
2012-09-19 11:15:01 -04:00

163 lines
5.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIGRADIENTCTRL_H_
#define _GUIGRADIENTCTRL_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
#ifndef _GUISWATCHBUTTONCTRL_H_
#include "gui/buttons/guiSwatchButtonCtrl.h"
#endif
class GuiGradientSwatchCtrl : public GuiSwatchButtonCtrl
{
private:
typedef GuiSwatchButtonCtrl Parent;
private:
Point2I mMouseDownPosition;
RectI mOrigBounds;
public:
DECLARE_CONOBJECT(GuiGradientSwatchCtrl);
DECLARE_CALLBACK( void, onMouseDown, ());
DECLARE_CALLBACK( void, onDoubleClick, ());
GuiGradientSwatchCtrl();
void onMouseDown(const GuiEvent &);
void onRightMouseDown(const GuiEvent &);
void onMouseDragged(const GuiEvent &event);
void onRender(Point2I offset, const RectI &updateRect);
bool onWake();
protected:
GFXTexHandle mPointer;
StringTableEntry mColorFunction;
};
//----------------------------
/// GuiGradientCtrl
class GuiGradientCtrl : public GuiControl
{
typedef GuiControl Parent;
public:
enum PickMode
{
pHorizColorRange, ///< We have a range of base colors going horizontally
pHorizAlphaRange, ///< We have a box which shows a range in alpha going horizontally
};
enum SelectorMode
{
sHorizontal = 0, ///< Horizontal selector with small gap
sVertical, ///< Vertical selector with small gap
};
struct ColorRange
{
GuiGradientSwatchCtrl* swatch;
S32 pos;
ColorF color;
};
Vector<ColorRange> mColorRange;
Vector<ColorRange> mAlphaRange;
S32 mSwatchFactor;
RectI mBlendRangeBox;
private:
/// @name Core Rendering functions
/// @{
void renderColorBox(RectI &bounds); ///< Function that draws the actual color box
//void drawSelector(RectI &bounds, Point2I &selectorPos, SelectorMode mode); ///< Function that draws the selection indicator
void drawBlendRangeBox(RectI &bounds, bool vertical, Vector<ColorRange> colorRange);
/// @}
/// @name Core Variables
/// @{
ColorF mPickColor; ///< Color that has been picked from control
ColorF mBaseColor; ///< Colour we display (in case of pallet and blend mode)
PickMode mDisplayMode; ///< Current color display mode of the selector
PickMode mSaveDisplayMode;
bool mPositionChanged; ///< Current position has changed since last render?
bool mMouseOver; ///< Mouse is over?
bool mMouseDown; ///< Mouse button down?
bool mActionOnMove; ///< Perform onAction() when position has changed?
GFXStateBlockRef mStateBlock;
ColorF colorWhite;
ColorF colorWhiteBlend;
ColorF colorBlack;
ColorF colorAlpha;
ColorF colorAlphaW;
/// @}
String mColorFunction;
public:
DECLARE_CONOBJECT(GuiGradientCtrl);
DECLARE_CATEGORY( "Gui Editor" );
GuiGradientCtrl();
static void initPersistFields();
void onRender(Point2I offset, const RectI &updateRect);
bool mShowReticle; ///< Show reticle on render
/// @name Color Value Functions
/// @{
/// NOTE: setValue only sets baseColor, since setting pickColor wouldn't be useful
void setValue(ColorF &value) {mBaseColor = value;}
/// NOTE: getValue() returns baseColor if pallet (since pallet controls can't "pick" colours themselves)
ColorF getValue() {return mPickColor;}
void updateColor() {mPositionChanged = true;}
/// @}
/// @name Input Events
/// @{
void onMouseDown(const GuiEvent &);
void onMouseUp(const GuiEvent &);
void onMouseEnter(const GuiEvent &);
void onMouseLeave(const GuiEvent &);
/// @}
void addColorRange(ColorI color);
void setupDefaultRange();
bool onAdd();
void inspectPreApply();
void inspectPostApply();
void reInitSwatches( GuiGradientCtrl::PickMode );
void addColorRange( Point2I pos, ColorF color );
void removeColorRange( GuiGradientSwatchCtrl* swatch );
void sortColorRange();
PickMode getDisplayMode() { return mDisplayMode; }
};
typedef GuiGradientCtrl::PickMode GuiGradientPickMode;
DefineEnumType( GuiGradientPickMode );
#endif