Torque3D/Engine/source/gui/buttons/guiToolboxButtonCtrl.cpp
2012-09-19 11:15:01 -04:00

227 lines
6.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/buttons/guiToolboxButtonCtrl.h"
#include "console/console.h"
#include "gfx/gfxDevice.h"
#include "gfx/gfxDrawUtil.h"
#include "console/consoleTypes.h"
#include "gui/core/guiCanvas.h"
#include "gui/core/guiDefaultControlRender.h"
IMPLEMENT_CONOBJECT(GuiToolboxButtonCtrl);
ConsoleDocClass( GuiToolboxButtonCtrl,
"@brief Unimplemented GUI control meant to interact with Toolbox.\n\n"
"For Torque 3D editors only, soon to be deprecated\n\n"
"@internal"
);
//-------------------------------------
GuiToolboxButtonCtrl::GuiToolboxButtonCtrl()
{
mNormalBitmapName = StringTable->insert("");
mLoweredBitmapName = StringTable->insert("sceneeditor/client/images/buttondown");
mHoverBitmapName = StringTable->insert("sceneeditor/client/images/buttonup");
setMinExtent(Point2I(16,16));
setExtent(48, 48);
mButtonType = ButtonTypeRadio;
mTipHoverTime = 100;
}
//-------------------------------------
void GuiToolboxButtonCtrl::initPersistFields()
{
addField("normalBitmap", TypeFilename, Offset(mNormalBitmapName, GuiToolboxButtonCtrl));
addField("loweredBitmap", TypeFilename, Offset(mLoweredBitmapName, GuiToolboxButtonCtrl));
addField("hoverBitmap", TypeFilename, Offset(mHoverBitmapName, GuiToolboxButtonCtrl));
Parent::initPersistFields();
}
//-------------------------------------
bool GuiToolboxButtonCtrl::onWake()
{
if (! Parent::onWake())
return false;
setActive( true );
setNormalBitmap( mNormalBitmapName );
setLoweredBitmap( mLoweredBitmapName );
setHoverBitmap( mHoverBitmapName );
return true;
}
//-------------------------------------
void GuiToolboxButtonCtrl::onSleep()
{
mTextureNormal = NULL;
mTextureLowered = NULL;
mTextureHover = NULL;
Parent::onSleep();
}
//-------------------------------------
ConsoleMethod( GuiToolboxButtonCtrl, setNormalBitmap, void, 3, 3, "( filepath name ) sets the bitmap that shows when the button is active")
{
object->setNormalBitmap(argv[2]);
}
ConsoleMethod( GuiToolboxButtonCtrl, setLoweredBitmap, void, 3, 3, "( filepath name ) sets the bitmap that shows when the button is disabled")
{
object->setLoweredBitmap(argv[2]);
}
ConsoleMethod( GuiToolboxButtonCtrl, setHoverBitmap, void, 3, 3, "( filepath name ) sets the bitmap that shows when the button is disabled")
{
object->setHoverBitmap(argv[2]);
}
//-------------------------------------
void GuiToolboxButtonCtrl::inspectPostApply()
{
// if the extent is set to (0,0) in the gui editor and appy hit, this control will
// set it's extent to be exactly the size of the normal bitmap (if present)
Parent::inspectPostApply();
if ((getWidth() == 0) && (getHeight() == 0) && mTextureNormal)
{
setExtent( mTextureNormal->getWidth(), mTextureNormal->getHeight());
}
}
//-------------------------------------
void GuiToolboxButtonCtrl::setNormalBitmap( StringTableEntry bitmapName )
{
mNormalBitmapName = StringTable->insert( bitmapName );
if(!isAwake())
return;
if ( *mNormalBitmapName )
mTextureNormal = GFXTexHandle( mNormalBitmapName, &GFXDefaultPersistentProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
else
mTextureNormal = NULL;
setUpdate();
}
void GuiToolboxButtonCtrl::setLoweredBitmap( StringTableEntry bitmapName )
{
mLoweredBitmapName = StringTable->insert( bitmapName );
if(!isAwake())
return;
if ( *mLoweredBitmapName )
mTextureLowered = GFXTexHandle( mLoweredBitmapName, &GFXDefaultPersistentProfile, avar("%s() - mTextureLowered (line %d)", __FUNCTION__, __LINE__) );
else
mTextureLowered = NULL;
setUpdate();
}
void GuiToolboxButtonCtrl::setHoverBitmap( StringTableEntry bitmapName )
{
mHoverBitmapName = StringTable->insert( bitmapName );
if(!isAwake())
return;
if ( *mHoverBitmapName )
mTextureHover = GFXTexHandle( mHoverBitmapName, &GFXDefaultPersistentProfile, avar("%s() - mTextureHover (line %d)", __FUNCTION__, __LINE__) );
else
mTextureHover = NULL;
setUpdate();
}
//-------------------------------------
void GuiToolboxButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
{
// Only render the state rect (hover/down) if we're active
if (mActive)
{
RectI r(offset, getExtent());
if ( mDepressed || mStateOn )
renderStateRect( mTextureLowered , r );
else if ( mMouseOver )
renderStateRect( mTextureHover , r );
}
// Now render the image
if( mTextureNormal )
{
renderButton( mTextureNormal, offset, updateRect );
return;
}
Point2I textPos = offset;
if( mDepressed )
textPos += Point2I(1,1);
// Make sure we take the profile's textOffset into account.
textPos += mProfile->mTextOffset;
GFX->getDrawUtil()->setBitmapModulation( mProfile->mFontColor );
renderJustifiedText(textPos, getExtent(), mButtonText);
}
void GuiToolboxButtonCtrl::renderStateRect( GFXTexHandle &texture, const RectI& rect )
{
if (texture)
{
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch( texture, rect );
}
}
//------------------------------------------------------------------------------
void GuiToolboxButtonCtrl::renderButton(GFXTexHandle &texture, Point2I &offset, const RectI& updateRect)
{
if (texture)
{
Point2I finalOffset = offset;
finalOffset.x += ( ( getWidth() / 2 ) - ( texture.getWidth() / 2 ) );
finalOffset.y += ( ( getHeight() / 2 ) - ( texture.getHeight() / 2 ) );
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmap(texture, finalOffset);
renderChildControls( offset, updateRect);
}
}