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Caches textures to disk for shape formats that support embedded textures. Only the compressed texture codepath has been tested. There are a large number of binary gltf files with embedded (and pbr) textures for testing here: https://github.com/KhronosGroup/glTF-Sample-Models |
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| .. | ||
| assimpAppMaterial.cpp | ||
| assimpAppMaterial.h | ||
| assimpAppMesh.cpp | ||
| assimpAppMesh.h | ||
| assimpAppNode.cpp | ||
| assimpAppNode.h | ||
| assimpAppSequence.cpp | ||
| assimpAppSequence.h | ||
| assimpShapeLoader.cpp | ||
| assimpShapeLoader.h | ||