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- Updates addSequence for the TSShapeConstructor so it can properly understand if it's handed an assetId or not, and if it is, stores that as the source data for use later - Has the added benefit of ensuring no erroneous double-ups of data causing accidental overwrites when saving the shapeConstructor because it thinks the data 'changed' - Fixed saving of new added sequences in shape constructor to properly trip whitespace - Adds ability to manually trigger a ShapeAsset to load the shape data - Adjusted the logic for getting a shape/animation asset's constructor when adding a new sequence to avoid false reporting of no constructor existing(by manually loading it) - Fixed formatting on ShapeEd Anim window to properly scale - Added onWake calls for the ShapeEd select and properties windows to better prep them position/extents-wise so they should behave more consistently - Fixed issue of Not closing material editor if it was opened via the Edit Selected Material button in the ShapeEd - Fixed issue of highlighting of material not going away when ShapeEditor is closed |
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| .. | ||
| shapeEditor.ed.tscript | ||
| shapeEditorActions.ed.tscript | ||
| shapeEditorHints.ed.tscript | ||