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1) relies on https://github.com/Areloch/Torque3D/pull/99 for modular resolvers (re-included for ease of testing) 2) adds a new module::onServerScriptExec(%this) callback executed after datablock transmission 3) bypasses DB transmission in favor of a straight file read if the resulting network data would (via CRC compare) match what a client already has saved off under data\cache\<client or server> |
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| .. | ||
| game | ||
| source | ||
| BaseGame.cmake | ||
| cleanShaders.bat | ||
| cleanShaders.command | ||
| DeleteCachedDTSs.bat | ||
| DeleteCachedDTSs.command | ||
| DeleteDSOs.bat | ||
| DeleteDSOs.command | ||
| DeletePrefs.bat | ||
| DeletePrefs.command | ||
| thumb.png | ||