Torque3D/Templates/BaseGame/game/core
Areloch 07b8619bf3 Changed findModule default version value to 1 to match default module version number
Added running of onCreateGameServer and onDestoyGameServer callOnModules for core modules as well to enable default datablock stuffs
Added default datablocks, materials and shaders for some base required objects such as spawn markers, ribbon particles and the like.
Includes ExampleModule to act as a template/documentation case for how modules should be set up
Includes GameUI module so there's a PlayGUI gui object by default.
2019-08-28 00:56:24 -05:00
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clientServer Changed findModule default version value to 1 to match default module version number 2019-08-28 00:56:24 -05:00
components Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:09:09 -05:00
console Module-ified core structure. 2018-09-02 03:53:13 -05:00
fonts Module-ified core structure. 2018-09-02 03:53:13 -05:00
gameObjects Changed findModule default version value to 1 to match default module version number 2019-08-28 00:56:24 -05:00
gui Update to SDL2.0.10 2019-08-19 23:30:35 -05:00
lighting GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
postFX Some missing bits and bobs that set up AFX 2019-07-24 23:33:45 -05:00
rendering linux followup work by tim 2019-08-21 03:12:54 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
utility Changed findModule default version value to 1 to match default module version number 2019-08-28 00:56:24 -05:00
Core.cs Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00