Torque3D/Engine/source
Areloch 07b8619bf3 Changed findModule default version value to 1 to match default module version number
Added running of onCreateGameServer and onDestoyGameServer callOnModules for core modules as well to enable default datablock stuffs
Added default datablocks, materials and shaders for some base required objects such as spawn markers, ribbon particles and the like.
Includes ExampleModule to act as a template/documentation case for how modules should be set up
Includes GameUI module so there's a PlayGUI gui object by default.
2019-08-28 00:56:24 -05:00
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afx Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
app Clean up redundant variables 2019-02-06 15:03:06 -05:00
assets Various fixes 2019-05-11 21:42:27 -05:00
cinterface Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
collision Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-04-23 10:08:14 -05:00
console Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 2019-05-01 23:18:31 -05:00
core Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
environment Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development 2019-05-06 01:50:45 -05:00
forest Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
gfx Merge branch 'alpha40LINwork' of https://github.com/Azaezel/Torque3D into Preview4_0 2019-08-27 19:10:38 -05:00
gui Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
i18n Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
lighting Add vector light support to forward materials. 2019-07-22 00:16:58 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 2019-06-27 00:36:56 -05:00
math Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 2019-05-01 23:18:31 -05:00
module Changed findModule default version value to 1 to match default module version number 2019-08-28 00:56:24 -05:00
navigation the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 2019-03-06 18:14:36 -06:00
persistence Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff. 2019-04-21 04:19:38 -05:00
platform Merge pull request #2220 from irei1as/development 2019-03-30 18:42:19 -05:00
platformMac corrects compilation errors on mac 2019-01-01 13:11:46 -06:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL linux followup work by tim 2019-08-21 03:12:54 -05:00
platformWin32 Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
platformX86UNIX no message 2019-01-02 17:53:17 -06:00
postFx GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
renderInstance Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
scene Post FX script file initialization 2019-07-15 00:38:53 -05:00
sfx windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out) 2019-05-24 14:12:04 -05:00
shaderGen linux followup work by tim 2019-08-21 03:12:54 -05:00
sim Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
sqlite Sqlite Console refactor, also rename param to make tooltip function more helpful 2019-01-10 21:31:17 +00:00
T3D linux followup work by tim 2019-08-21 03:12:54 -05:00
terrain leftovers from when we added explicit 16 bit greyscale texture support 2019-08-22 04:33:38 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Activates assignment for material light maps. 2019-05-26 03:21:42 -04:00
util Added ability to pass ints to post effect shader consts 2019-06-13 00:37:12 -05:00
Verve verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other) 2019-05-21 19:36:30 -05:00
windowManager Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 2019-05-01 23:18:31 -05:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00