Torque3D/Engine/source/collision/extrudedPolyList.h
2020-05-11 14:33:59 -05:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _EXTRUDEDPOLYLIST_H_
#define _EXTRUDEDPOLYLIST_H_
#ifndef _MMATH_H_
#include "math/mMath.h"
#endif
#ifndef _MPOLYHEDRON_H_
#include "math/mPolyhedron.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _ABSTRACTPOLYLIST_H_
#include "collision/abstractPolyList.h"
#endif
class CollisionList;
//----------------------------------------------------------------------------
/// Extruded Polytope PolyList
///
/// This class is used primarily for collision detection, by objects which need
/// to check for obstructions along their path. You feed it a polytope to
/// extrude along the direction of movement, and it gives you a list of collisions.
///
/// @see AbstractPolyList
class ExtrudedPolyList: public AbstractPolyList
{
public:
struct Vertex {
Point3F point;
U32 mask = 0;
};
struct Poly {
PlaneF plane;
SceneObject* object;
BaseMatInstance* material;
Poly() : object(NULL), material(NULL) {}
~Poly() {}
};
struct ExtrudedFace {
bool active;
PlaneF plane;
F32 maxDistance;
U32 planeMask;
F32 faceDot;
F32 faceShift;
F32 time;
Point3F point;
F32 height;
ExtrudedFace(): active(false), maxDistance(0.0f), planeMask(0), faceDot(0.0f), faceShift(0.0f), time(0.0f), height(0.0f) {}
~ExtrudedFace() {}
};
typedef Vector<ExtrudedFace> ExtrudedList;
typedef Vector<PlaneF> PlaneList;
typedef Vector<Vertex> VertexList;
typedef Vector<U32> IndexList;
static F32 EqualEpsilon;
static F32 FaceEpsilon;
// Internal data
VertexList mVertexList;
IndexList mIndexList;
ExtrudedList mExtrudedList;
PlaneList mPlaneList;
VectorF mVelocity;
VectorF mNormalVelocity;
Poly mPoly;
// Returned info
CollisionList* mCollisionList;
PlaneList mPolyPlaneList;
//
private:
bool testPoly(ExtrudedFace&);
public:
ExtrudedPolyList();
~ExtrudedPolyList();
void extrude(const Polyhedron&, const VectorF& vec);
void setVelocity(const VectorF& velocity);
void setCollisionList(CollisionList*);
void adjustCollisionTime();
// Virtual methods
bool isEmpty() const;
U32 addPoint(const Point3F& p);
U32 addPlane(const PlaneF& plane);
void begin(BaseMatInstance* material, U32 surfaceKey);
void plane(U32 v1,U32 v2,U32 v3);
void plane(const PlaneF& p);
void plane(const U32 index);
void vertex(U32 vi);
void end();
protected:
const PlaneF& getIndexedPlane(const U32 index);
};
#endif