Torque3D/Engine/source/math/util
James Urquhart 3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
..
frustum.cpp
frustum.h
matrixSet.cpp
matrixSet.h
matrixSetDelegateMethods.h
quadTransforms.cpp
quadTransforms.h
sphereMesh.cpp
sphereMesh.h
tResponseCurve.cpp
tResponseCurve.h