Torque3D/Engine/source/sfx/media/sfxWavStream.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

80 lines
2.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXWAVSTREAM_H_
#define _SFXWAVSTREAM_H_
#ifndef _SFXFILESTREAM_H_
#include "sfx/sfxFileStream.h"
#endif
#include "core/util/safeDelete.h"
/// An SFXFileStream that loads sample data from a WAV file.
class SFXWavStream : public SFXFileStream,
public IPositionable< U32 >
{
public:
typedef SFXFileStream Parent;
protected:
/// The file position of the start of
/// the PCM data for fast reset().
U32 mDataStart;
// SFXFileStream
bool _readHeader() override;
void _close() override;
public:
///
static SFXWavStream* create( Stream *stream );
///
SFXWavStream();
///
SFXWavStream( const SFXWavStream& cloneFrom );
/// Destructor.
virtual ~SFXWavStream();
// SFXStream
void reset() override;
U32 read( U8 *buffer, U32 length ) override;
SFXStream* clone() const override
{
SFXWavStream* stream = new SFXWavStream( *this );
if( !stream->mStream )
SAFE_DELETE( stream );
return stream;
}
// IPositionable
U32 getPosition() const override;
void setPosition( U32 offset ) override;
};
#endif // _SFXWAVSTREAM_H_