Torque3D/Engine/source/Verve/Torque3D/VCameraShake.cpp
2019-03-07 16:23:41 -06:00

232 lines
6.6 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Torque3D/VCameraShake.h"
#include "T3D/gameBase/gameConnection.h"
#include "core/stream/bitStream.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CO_CLIENTEVENT_V1( VCameraShakeNetEvent );
//-----------------------------------------------------------------------------
// ShakeCamera( 1, 10, "1 0 0", "1 0 0" );
DefineEngineFunction( ShakeCamera, void, (F32 duration, F32 falloff, VectorF amplitude, VectorF frequency), (0,0,VectorF::Zero, VectorF::Zero), "( pDuration, pFalloff, pAmplitude, pFrequency )" )
{
// Shake Camera.
VTorque::startCameraShake( duration, falloff, amplitude, frequency );
}
void VTorque::startCameraShake( const F32 &pDuration, const F32 &pFalloff, const VectorF &pAmplitude, const VectorF &pFrequency )
{
#ifdef VT_EDITOR
// Create FX Event
CameraShake *camShake = new CameraShake();
// Set Duration.
camShake->setDuration( pDuration );
// Set Falloff.
camShake->setFalloff( pFalloff );
// Set Amplitude.
VectorF amp = pAmplitude;
camShake->setAmplitude( amp );
// Set Frequency.
VectorF freq = pFrequency;
camShake->setFrequency( freq );
// Initialise.
camShake->init();
// Add to Manager.
gCamFXMgr.addFX( camShake );
#else
// Fetch Client Group.
SimGroup* clientGroup = Sim::getClientGroup();
for ( SimGroup::iterator itr = clientGroup->begin(); itr != clientGroup->end(); itr++ )
{
NetConnection *connection = static_cast<NetConnection*>( *itr );
if ( connection )
{
// Create Event.
VCameraShakeNetEvent *event = new VCameraShakeNetEvent();
// Setup Event.
event->mEventType |= ( VCameraShakeNetEvent::k_TypeClear | VCameraShakeNetEvent::k_TypeMake );
event->mDuration = pDuration;
event->mFalloff = pFalloff;
event->mAmplitude = pAmplitude;
event->mFrequency = pFrequency;
// Post Event.
connection->postNetEvent( event );
}
}
#endif
}
void VTorque::stopCameraShake( void )
{
#ifdef VT_EDITOR
// Clear Manager.
gCamFXMgr.clear();
#else
// Fetch Client Group.
SimGroup* clientGroup = Sim::getClientGroup();
for ( SimGroup::iterator itr = clientGroup->begin(); itr != clientGroup->end(); itr++ )
{
NetConnection *connection = static_cast<NetConnection*>( *itr );
if ( connection )
{
// Create Event.
VCameraShakeNetEvent *event = new VCameraShakeNetEvent();
// Setup Event.
event->mEventType |= VCameraShakeNetEvent::k_TypeClear;
// Post Event.
connection->postNetEvent( event );
}
}
#endif
}
//-----------------------------------------------------------------------------
VCameraShakeNetEvent::VCameraShakeNetEvent( void ) : mEventType( 0 ),
mDuration( 0.f ),
mFalloff( 10.f ),
mAmplitude( Point3F::Zero ),
mFrequency( Point3F::Zero )
{
// Void.
}
void VCameraShakeNetEvent::write( NetConnection *pConnection, BitStream *pStream )
{
// Void.
}
void VCameraShakeNetEvent::pack( NetConnection *pConnection, BitStream *pStream )
{
// Clear Manager?
pStream->write( mEventType & k_TypeClear );
// Make Event?
if ( pStream->write( mEventType & k_TypeMake ) )
{
// Duration.
pStream->write( mDuration );
// Falloff.
pStream->write( mFalloff );
// Amplitude.
pStream->write( mAmplitude.x );
pStream->write( mAmplitude.y );
pStream->write( mAmplitude.z );
// Frequency.
pStream->write( mFrequency.x );
pStream->write( mFrequency.y );
pStream->write( mFrequency.z );
}
}
void VCameraShakeNetEvent::unpack( NetConnection *pConnection, BitStream *pStream )
{
// Clear Manager?
if ( pStream->readFlag() )
{
// Update State.
mEventType |= k_TypeClear;
}
// Make Event?
if ( pStream->readFlag() )
{
// Update State.
mEventType |= k_TypeMake;
// Duration.
pStream->read( &mDuration );
// Falloff.
pStream->read( &mFalloff );
// Amplitude.
pStream->read( &mAmplitude.x );
pStream->read( &mAmplitude.y );
pStream->read( &mAmplitude.z );
// Frequency.
pStream->read( &mFrequency.x );
pStream->read( &mFrequency.y );
pStream->read( &mFrequency.z );
}
}
void VCameraShakeNetEvent::process( NetConnection *pConnection )
{
if ( mEventType & k_TypeClear )
{
// Clear Manager.
gCamFXMgr.clear();
}
if ( mEventType & k_TypeMake )
{
// Create FX Event
CameraShake *camShake = new CameraShake();
// Set Duration.
camShake->setDuration( mDuration );
// Set Falloff.
camShake->setFalloff( mFalloff );
// Set Amplitude.
camShake->setAmplitude( mAmplitude );
// Set Frequency.
camShake->setFrequency( mFrequency );
// Initialise.
camShake->init();
// Add to Manager.
gCamFXMgr.addFX( camShake );
}
}