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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
33 lines
698 B
C++
33 lines
698 B
C++
#pragma once
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#include "SoundAsset.h"
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#ifndef _GUI_INSPECTOR_TYPES_H_
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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#ifdef TORQUE_TOOLS
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class GuiInspectorTypeSoundAssetPtr : public GuiInspectorTypeFileName
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{
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typedef GuiInspectorTypeFileName Parent;
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public:
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GuiBitmapButtonCtrl* mEditButton;
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DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
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static void consoleInit();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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};
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class GuiInspectorTypeSoundAssetId : public GuiInspectorTypeSoundAssetPtr
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{
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typedef GuiInspectorTypeSoundAssetPtr Parent;
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public:
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DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetId);
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static void consoleInit();
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};
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#endif
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