mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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526 lines
20 KiB
C++
526 lines
20 KiB
C++
#pragma once
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#include "gfx/bitmap/gBitmap.h"
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#include "gfx/gfxTextureHandle.h"
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#include "sim/netConnection.h"
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#include <string>
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#include "assetMacroHelpers.h"
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#include "gfx/gfxDevice.h"
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//-----------------------------------------------------------------------------
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class ImageAsset : public AssetBase
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{
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typedef AssetBase Parent;
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typedef AssetPtr<ImageAsset> ConcreteAssetPtr;
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public:
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/// The different types of image use cases
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enum ImageTypes
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{
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Albedo = 0,
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Normal = 1,
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ORMConfig = 2,
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GUI = 3,
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Roughness = 4,
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AO = 5,
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Metalness = 6,
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Glow = 7,
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Particle = 8,
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Decal = 9,
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Cubemap = 10,
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ImageTypeCount = 11
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};
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static StringTableEntry smNoImageAssetFallback;
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enum ImageAssetErrCode
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{
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TooManyMips = AssetErrCode::Extended,
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Extended
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};
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static const String mErrCodeStrings[U32(ImageAssetErrCode::Extended) - U32(Parent::Extended) + 1];
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static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
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static String getAssetErrstrn(U32 errCode)
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{
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if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
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if (errCode > ImageAssetErrCode::Extended) return "undefined error";
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return mErrCodeStrings[errCode - Parent::Extended];
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};
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protected:
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StringTableEntry mImageFileName;
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StringTableEntry mImagePath;
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bool mIsValidImage;
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bool mUseMips;
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bool mIsHDRImage;
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ImageTypes mImageType;
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HashMap<GFXTextureProfile*, GFXTexHandle> mResourceMap;
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typedef Signal<void()> ImageAssetChanged;
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ImageAssetChanged mChangeSignal;
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typedef Signal<void(S32 index)> ImageAssetArrayChanged;
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ImageAssetArrayChanged mChangeArraySignal;
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public:
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ImageAsset();
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virtual ~ImageAsset();
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/// Set up some global script interface stuff.
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static void consoleInit();
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/// Engine.
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static void initPersistFields();
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void copyTo(SimObject* object) override;
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/// Declare Console Object.
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DECLARE_CONOBJECT(ImageAsset);
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void _onResourceChanged(const Torque::Path& path);
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ImageAssetChanged& getChangedSignal() { return mChangeSignal; }
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ImageAssetArrayChanged& getChangedArraySignal() { return mChangeArraySignal; }
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void setImageFileName(StringTableEntry pScriptFile);
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inline StringTableEntry getImageFileName(void) const { return mImageFileName; };
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inline StringTableEntry getImagePath(void) const { return mImagePath; };
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bool isValid() { return mIsValidImage; }
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GFXTexHandle getTexture(GFXTextureProfile* requestedProfile);
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StringTableEntry getImageInfo();
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static StringTableEntry getImageTypeNameFromType(ImageTypes type);
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static ImageTypes getImageTypeFromName(StringTableEntry name);
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void setImageType(ImageTypes type) { mImageType = type; }
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ImageTypes getImageType() { return mImageType; }
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static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
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static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
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static U32 getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
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static U32 getAssetById(String assetId, AssetPtr<ImageAsset>* imageAsset) { return getAssetById(assetId.c_str(), imageAsset); };
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U32 load();
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protected:
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void initializeAsset(void) override;
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void onAssetRefresh(void) override;
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static bool setImageFileName(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
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static StringTableEntry getImageFileName(void* obj, StringTableEntry data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
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};
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DefineConsoleType(TypeImageAssetPtr, ImageAsset)
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DefineConsoleType(TypeImageAssetId, String)
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typedef ImageAsset::ImageTypes ImageAssetType;
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DefineEnumType(ImageAssetType);
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#pragma region Singular Asset Macros
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//Singular assets
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/// <Summary>
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/// Declares an image asset
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/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
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/// </Summary>
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#define DECLARE_IMAGEASSET(className, name, changeFunc, profile) public: \
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GFXTexHandle m##name = NULL;\
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StringTableEntry m##name##Name; \
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StringTableEntry m##name##AssetId;\
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AssetPtr<ImageAsset> m##name##Asset;\
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GFXTextureProfile* m##name##Profile = &profile;\
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public: \
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const StringTableEntry get##name##File() const { return m##name##Name; }\
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void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
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const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
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void set##name##Asset(const AssetPtr<ImageAsset> &_in) { m##name##Asset = _in;}\
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\
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bool _set##name(StringTableEntry _in)\
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{\
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if(m##name##AssetId != _in || m##name##Name != _in)\
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{\
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if (m##name##Asset.notNull())\
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{\
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m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
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}\
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if (_in == NULL || _in == StringTable->EmptyString())\
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{\
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m##name##Name = StringTable->EmptyString();\
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m##name##AssetId = StringTable->EmptyString();\
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m##name##Asset = NULL;\
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m##name.free();\
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m##name = NULL;\
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return true;\
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}\
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else if(_in[0] == '$' || _in[0] == '#')\
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{\
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m##name##Name = _in;\
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m##name##AssetId = StringTable->EmptyString();\
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m##name##Asset = NULL;\
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m##name.free();\
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m##name = NULL;\
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return true;\
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}\
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\
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if (AssetDatabase.isDeclaredAsset(_in))\
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{\
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m##name##AssetId = _in;\
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\
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U32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
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\
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if (ImageAsset::Ok == assetState)\
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{\
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m##name##Name = StringTable->EmptyString();\
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}\
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}\
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else\
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{\
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StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
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if (assetId != StringTable->EmptyString())\
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{\
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m##name##AssetId = assetId;\
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if (ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ImageAsset::Ok)\
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{\
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m##name##Name = StringTable->EmptyString();\
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}\
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}\
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else\
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{\
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m##name##Name = _in;\
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m##name##AssetId = StringTable->EmptyString();\
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m##name##Asset = NULL;\
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}\
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}\
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}\
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if (get##name() != StringTable->EmptyString() && m##name##Name != StringTable->insert("texhandle"))\
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{\
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if (m##name##Asset.notNull())\
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{\
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m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
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}\
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\
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m##name.set(get##name(), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
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}\
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else\
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{\
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m##name.free();\
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m##name = NULL;\
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}\
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\
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if(get##name() == StringTable->EmptyString())\
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return true;\
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\
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if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ImageAsset::Ok)\
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{\
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Con::errorf("%s(%s)::_set%s() - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ImageAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
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return false; \
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}\
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else if (!m##name)\
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{\
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if (GFX->getAdapterType() != NullDevice)\
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Con::errorf("%s(%s)::_set%s() - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), _in);\
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return false;\
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}\
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return true;\
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}\
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\
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const StringTableEntry get##name() const\
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{\
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if (m##name##Asset && (m##name##Asset->getImageFileName() != StringTable->EmptyString()))\
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return Platform::makeRelativePathName(m##name##Asset->getImagePath(), Platform::getMainDotCsDir());\
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else if (m##name##AssetId != StringTable->EmptyString())\
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return m##name##AssetId;\
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else if (m##name##Name != StringTable->EmptyString())\
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return StringTable->insert(Platform::makeRelativePathName(m##name##Name, Platform::getMainDotCsDir()));\
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else\
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return StringTable->EmptyString();\
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}\
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GFXTexHandle get##name##Resource() \
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{\
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return m##name;\
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}\
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bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
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addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs)); \
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addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
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#else
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#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
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addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
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addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
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#endif // SHOW_LEGACY_FILE_FIELDS
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#define LOAD_IMAGEASSET(name)\
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if (m##name##AssetId != StringTable->EmptyString())\
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{\
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S32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
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if (assetState == ImageAsset::Ok )\
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{\
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m##name##Name = StringTable->EmptyString();\
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}\
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else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId, ImageAsset::getAssetErrstrn(assetState).c_str());\
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}
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#pragma endregion
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#pragma region Arrayed Asset Macros
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//Arrayed Assets
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#define DECLARE_IMAGEASSET_ARRAY(className, name, max) public: \
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static const U32 sm##name##Count = max;\
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GFXTexHandle m##name[max];\
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StringTableEntry m##name##Name[max]; \
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StringTableEntry m##name##AssetId[max];\
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AssetPtr<ImageAsset> m##name##Asset[max];\
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GFXTextureProfile * m##name##Profile[max];\
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public: \
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const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
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void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
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const AssetPtr<ImageAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
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void set##name##Asset(const AssetPtr<ImageAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
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\
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bool _set##name(StringTableEntry _in, const U32& index)\
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{\
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if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
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{\
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if(index >= sm##name##Count || index < 0)\
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return false;\
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if (_in == NULL || _in == StringTable->EmptyString())\
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{\
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m##name##Name[index] = StringTable->EmptyString();\
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m##name##AssetId[index] = StringTable->EmptyString();\
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m##name##Asset[index] = NULL;\
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m##name[index].free();\
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m##name[index] = NULL;\
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return true;\
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}\
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else if(_in[0] == '$' || _in[0] == '#')\
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{\
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m##name##Name[index] = _in;\
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m##name##AssetId[index] = StringTable->EmptyString();\
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m##name##Asset[index] = NULL;\
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m##name[index].free();\
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m##name[index] = NULL;\
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return true;\
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}\
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\
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if (AssetDatabase.isDeclaredAsset(_in))\
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{\
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m##name##AssetId[index] = _in;\
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\
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U32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
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\
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if (ImageAsset::Ok == assetState)\
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{\
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m##name##Name[index] = StringTable->EmptyString();\
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}\
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}\
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else\
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{\
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StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
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if (assetId != StringTable->EmptyString())\
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{\
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m##name##AssetId[index] = assetId;\
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if (ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ImageAsset::Ok)\
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{\
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m##name##Name[index] = StringTable->EmptyString();\
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}\
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}\
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else\
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{\
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m##name##Name[index] = _in;\
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m##name##AssetId[index] = StringTable->EmptyString();\
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m##name##Asset[index] = NULL;\
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}\
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}\
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}\
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if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
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{\
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m##name[index].set(get##name(index), m##name##Profile[index], avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
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}\
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else\
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{\
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m##name[index].free();\
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m##name[index] = NULL;\
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}\
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\
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if(get##name(index) == StringTable->EmptyString())\
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return true;\
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\
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if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ImageAsset::Ok)\
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{\
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Con::errorf("%s(%s)::_set%s(%i) - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ImageAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
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return false; \
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}\
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else if (!m##name[index])\
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{\
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if (GFX->getAdapterType() != NullDevice)\
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Con::errorf("%s(%s)::_set%s(%i) - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
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return false; \
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}\
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return true;\
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}\
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\
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const StringTableEntry get##name(const U32& index) const\
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{\
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if (m##name##Asset[index] && (m##name##Asset[index]->getImageFileName() != StringTable->EmptyString()))\
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return Platform::makeRelativePathName(m##name##Asset[index]->getImagePath(), Platform::getMainDotCsDir());\
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else if (m##name##AssetId[index] != StringTable->EmptyString())\
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return m##name##AssetId[index];\
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else if (m##name##Name[index] != StringTable->EmptyString())\
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{\
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if (String(m##name##Name[index]).startsWith("#") || String(m##name##Name[index]).startsWith("$"))\
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return StringTable->insert(m##name##Name[index]);\
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else\
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return StringTable->insert(Platform::makeRelativePathName(m##name##Name[index], Platform::getMainDotCsDir()));\
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}\
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else\
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return StringTable->EmptyString();\
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}\
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GFXTexHandle get##name##Resource(const U32& index) \
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{\
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if(index >= sm##name##Count || index < 0)\
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return nullptr;\
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return m##name[index];\
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}\
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bool name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
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#define DECLARE_IMAGEASSET_ARRAY_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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if (!index) return false;\
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U32 idx = dAtoi(index);\
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if (idx >= sm##name##Count)\
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return false;\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data),idx);\
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return ret;\
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}
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#define DECLARE_IMAGEASSET_ARRAY_NET_SETGET(className, name, bitmask)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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if (!index) return false;\
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U32 idx = dAtoi(index);\
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if (idx >= sm##name##Count)\
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return false;\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data),idx);\
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if(ret)\
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object->setMaskBits(bitmask);\
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return ret;\
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}
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#define INIT_IMAGEASSET_ARRAY(name, profile, index) \
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{\
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m##name##Name[index] = StringTable->EmptyString(); \
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m##name##AssetId[index] = StringTable->EmptyString(); \
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m##name##Asset[index] = NULL;\
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m##name[index] = NULL;\
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m##name##Profile[index] = &profile;\
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}
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#define DEF_IMAGEASSET_ARRAY_BINDS(className,name)\
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DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
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{\
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return object->get##name(index); \
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}\
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DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
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{\
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if(index >= className::sm##name##Count || index < 0)\
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return "";\
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return object->m##name##AssetId[index]; \
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|
}\
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|
DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
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{\
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|
return object->_set##name(StringTable->insert(map), index);\
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|
}
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
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addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
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addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
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#else
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|
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
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addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
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addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
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|
|
|
#endif
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|
|
|
#define LOAD_IMAGEASSET_ARRAY(name, index)\
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|
if (m##name##AssetId[index] != StringTable->EmptyString())\
|
|
{\
|
|
S32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
|
|
if (assetState == ImageAsset::Ok )\
|
|
{\
|
|
m##name##Name[index] = StringTable->EmptyString();\
|
|
}\
|
|
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
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|
}
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|
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#pragma endregion
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