mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "T3D/components/game/interactableComponent.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Constructor/Destructor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
InteractableComponent::InteractableComponent() : Component(),
|
|
mInteractableWeight(1)
|
|
{
|
|
mFriendlyName = "Interactable";
|
|
mComponentType = "Game";
|
|
|
|
mDescription = getDescriptionText("Allows owner entity to be interacted with.");
|
|
}
|
|
|
|
InteractableComponent::~InteractableComponent()
|
|
{
|
|
}
|
|
|
|
IMPLEMENT_CO_NETOBJECT_V1(InteractableComponent);
|
|
|
|
bool InteractableComponent::onAdd()
|
|
{
|
|
if (!Parent::onAdd())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void InteractableComponent::onRemove()
|
|
{
|
|
Parent::onRemove();
|
|
}
|
|
|
|
//This is mostly a catch for situations where the behavior is re-added to the object and the like and we may need to force an update to the behavior
|
|
void InteractableComponent::onComponentAdd()
|
|
{
|
|
Parent::onComponentAdd();
|
|
}
|
|
|
|
void InteractableComponent::onComponentRemove()
|
|
{
|
|
Parent::onComponentRemove();
|
|
}
|
|
|
|
void InteractableComponent::initPersistFields()
|
|
{
|
|
Parent::initPersistFields();
|
|
|
|
addField("interactableWeight", TypeF32, Offset(mInteractableWeight, InteractableComponent), "Controls importance values when using radius mode for interaction");
|
|
}
|
|
|
|
void InteractableComponent::interact(InteractComponent* interactor)
|
|
{
|
|
if (interactor != nullptr)
|
|
{
|
|
mOwner->notifyComponents("onInteract", interactor->getIdString());
|
|
|
|
if(isMethod("onInteract"))
|
|
Con::executef(this, "onInteract", interactor);
|
|
}
|
|
}
|
|
|
|
void InteractableComponent::interact(InteractComponent* interactor, RayInfo rayInfo)
|
|
{
|
|
if (interactor != nullptr)
|
|
{
|
|
mOwner->notifyComponents("onInteract", interactor->getIdString());
|
|
|
|
if (isMethod("onInteract"))
|
|
Con::executef(this, "onInteract", interactor);
|
|
}
|
|
}
|