mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
209 lines
6.2 KiB
C++
209 lines
6.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platformWin32/platformWin32.h"
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#include "platform/threads/thread.h"
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#include "platform/threads/semaphore.h"
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#include "platform/platformIntrinsics.h"
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#include "core/util/safeDelete.h"
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#include <process.h> // [tom, 4/20/2006] for _beginthread()
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ThreadManager::MainThreadId ThreadManager::smMainThreadId;
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//-----------------------------------------------------------------------------
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// Thread data
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//-----------------------------------------------------------------------------
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class PlatformThreadData
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{
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public:
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ThreadRunFunction mRunFunc;
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void* mRunArg;
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Thread* mThread;
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HANDLE mThreadHnd;
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Semaphore mGateway;
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dsize_t mThreadID;
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U32 mDead;
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PlatformThreadData()
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{
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mRunFunc = NULL;
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mRunArg = 0;
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mThread = 0;
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mThreadHnd = 0;
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mThreadID = 0;
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mDead = false;
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};
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};
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//-----------------------------------------------------------------------------
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// Static Functions/Methods
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Function: ThreadRunHandler
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// Summary: Calls Thread::run() with the thread's specified run argument.
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// Neccesary because Thread::run() is provided as a non-threaded
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// way to execute the thread's run function. So we have to keep
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// track of the thread's lock here.
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static U32 __stdcall ThreadRunHandler(void * arg)
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{
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PlatformThreadData* mData = reinterpret_cast<PlatformThreadData*>(arg);
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mData->mThreadID = GetCurrentThreadId();
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ThreadManager::addThread(mData->mThread);
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mData->mThread->run(mData->mRunArg);
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ThreadManager::removeThread(mData->mThread);
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bool autoDelete = mData->mThread->autoDelete;
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mData->mThreadHnd = NULL; // mark as dead
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dCompareAndSwap( mData->mDead, false, true );
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mData->mGateway.release(); // don't access data after this.
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if( autoDelete )
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delete mData->mThread; // Safe as we own the data.
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_endthreadex( 0 );
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Constructor/Destructor
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//-----------------------------------------------------------------------------
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Thread::Thread(ThreadRunFunction func /* = 0 */, void *arg /* = 0 */, bool start_thread /* = true */, bool autodelete /*= false*/)
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: autoDelete( autodelete )
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{
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AssertFatal( !start_thread, "Thread::Thread() - auto-starting threads from ctor has been disallowed since the run() method is virtual" );
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mData = new PlatformThreadData;
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mData->mRunFunc = func;
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mData->mRunArg = arg;
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mData->mThread = this;
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}
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Thread::~Thread()
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{
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stop();
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if( isAlive() )
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join();
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SAFE_DELETE(mData);
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}
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//-----------------------------------------------------------------------------
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// Public Methods
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//-----------------------------------------------------------------------------
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void Thread::start( void* arg )
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{
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AssertFatal( !mData->mThreadHnd,
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"Thread::start() - thread already started" );
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// cause start to block out other pthreads from using this Thread,
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// at least until ThreadRunHandler exits.
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mData->mGateway.acquire();
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// reset the shouldStop flag, so we'll know when someone asks us to stop.
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shouldStop = false;
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mData->mDead = false;
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if( !mData->mRunArg )
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mData->mRunArg = arg;
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mData->mThreadHnd = (HANDLE)_beginthreadex(0, 0, ThreadRunHandler, mData, 0, 0);
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}
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bool Thread::join()
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{
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mData->mGateway.acquire();
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AssertFatal( !isAlive(), "Thread::join() - thread still alive after join" );
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mData->mGateway.release(); // release for further joins
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return true;
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}
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void Thread::run(void *arg /* = 0 */)
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{
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if(mData->mRunFunc)
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mData->mRunFunc(arg);
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}
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bool Thread::isAlive()
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{
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return ( !mData->mDead );
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}
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dsize_t Thread::getId()
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{
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return mData->mThreadID;
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}
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void Thread::_setName( const char* name )
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{
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#if defined( TORQUE_DEBUG ) && defined( TORQUE_COMPILER_VISUALC ) && defined( TORQUE_OS_WIN )
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// See http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
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#define MS_VC_EXCEPTION 0x406D1388
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#pragma pack(push,8)
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to name (in user addr space).
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DWORD dwThreadID; // Thread ID (-1=caller thread).
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DWORD dwFlags; // Reserved for future use, must be zero.
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} THREADNAME_INFO;
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#pragma pack(pop)
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Sleep(10);
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = name;
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info.dwThreadID = getId();
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info.dwFlags = 0;
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__try
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{
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RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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}
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#endif
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}
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dsize_t ThreadManager::getCurrentThreadId()
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{
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return GetCurrentThreadId();
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}
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bool ThreadManager::compare(dsize_t threadId_1, dsize_t threadId_2)
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{
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return (threadId_1 == threadId_2);
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}
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