Torque3D/Engine/source/Verve/GUI/VFadeControl.cpp
2019-03-07 16:23:41 -06:00

115 lines
3.3 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/GUI/VFadeControl.h"
#include "console/consoleTypes.h"
#include "gfx/gfxDrawUtil.h"
#include "math/mMathFn.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VFadeControl );
//-----------------------------------------------------------------------------
VFadeControl::VFadeControl( void ) :
mActive( false ),
mFadeType( k_TypeInvalid ),
mElapsedTime( 0 ),
mDuration( 1000 ),
mLastTime( 0 )
{
// Void.
}
//-----------------------------------------------------------------------------
//
// Render Methods.
//
//-----------------------------------------------------------------------------
void VFadeControl::onRender( Point2I pOffset, const RectI &pUpdateRect )
{
Parent::onRender( pOffset, pUpdateRect );
if ( mFadeType == k_TypeInvalid )
{
// Invalid Fade State.
return;
}
// Fetch Time.
const U32 time = Platform::getRealMilliseconds();
// Fetch Delta.
const U32 delta = ( time - mLastTime );
// Store Time.
mLastTime = time;
if ( mActive )
{
// Update Elapsed Time.
mElapsedTime += delta;
}
F32 alpha = 1.f - mClampF( F32( mElapsedTime ) / F32( mDuration ), 0.f, 1.f );
if ( mFadeType == k_TypeOut )
{
// Flip.
alpha = 1.f - alpha;
}
if ( alpha > 0.f )
{
// Render.
GFX->getDrawUtil()->drawRectFill( pOffset, pOffset + getExtent(), ColorI( 0, 0, 0, alpha * 255 ) );
}
if ( mElapsedTime >= mDuration )
{
// Stop.
mActive = false;
}
}
//-----------------------------------------------------------------------------
//
// Control Methods.
//
//-----------------------------------------------------------------------------
void VFadeControl::start( eFadeType pType, S32 pDuration )
{
mActive = true;
mFadeType = pType;
mElapsedTime = 0;
mDuration = pDuration;
mLastTime = Platform::getRealMilliseconds();
}
void VFadeControl::pause( void )
{
mActive = false;
}