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https://github.com/TorqueGameEngines/Torque3D.git
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Not all platforms currently support the PVI_NumAdapters query from PlatformVideoInfo. This fix puts in the assumption that there is always 1 adapter if the PVI_NumAdapaters query returns false. This was the behaviour prior to PVI_NumAdapters being put in place.
106 lines
3.6 KiB
C++
106 lines
3.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platformVideoInfo.h"
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#include "core/strings/stringFunctions.h"
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//------------------------------------------------------------------------------
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PlatformVideoInfo::PlatformVideoInfo()
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{
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VECTOR_SET_ASSOCIATION( mAdapters );
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}
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//------------------------------------------------------------------------------
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PlatformVideoInfo::~PlatformVideoInfo()
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{
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}
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//------------------------------------------------------------------------------
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bool PlatformVideoInfo::profileAdapters()
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{
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// Initialize the child class
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if( !_initialize() )
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return false;
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mAdapters.clear();
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// Query the number of adapters
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String tempString;
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if( !_queryProperty( PVI_NumAdapters, 0, &tempString ) )
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{
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// Not all platforms may support PVI_NumAdapters. We will assume that there
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// is one adapter. This was the behavior before PVI_NumAdapters was implemented.
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mAdapters.increment( 1 );
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}
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else
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{
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mAdapters.increment( dAtoi( tempString ) );
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}
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U32 adapterNum = 0;
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for( Vector<PVIAdapter>::iterator itr = mAdapters.begin(); itr != mAdapters.end(); itr++ )
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{
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PVIAdapter &adapter = *itr;
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U32 querySuccessFlags = U32_MAX;
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AssertFatal( PVI_QueryCount < sizeof( querySuccessFlags ) * 8, "Not enough bits in query success mask." );
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querySuccessFlags -= ( ( 1 << PVI_QueryCount ) - 1 );
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// Fill in adapter information
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#define _QUERY_MASK_HELPER( querytype, outstringaddr ) \
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querySuccessFlags |= ( _queryProperty( querytype, adapterNum, outstringaddr ) ? 1 << querytype : 0 )
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_QUERY_MASK_HELPER( PVI_NumDevices, &tempString );
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adapter.numDevices = dAtoi( tempString );
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_QUERY_MASK_HELPER( PVI_VRAM, &tempString );
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adapter.vram = dAtoi( tempString );
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_QUERY_MASK_HELPER( PVI_Description, &adapter.description );
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_QUERY_MASK_HELPER( PVI_Name, &adapter.name );
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_QUERY_MASK_HELPER( PVI_ChipSet, &adapter.chipSet );
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_QUERY_MASK_HELPER( PVI_DriverVersion, &adapter.driverVersion );
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#undef _QUERY_MASK_HELPER
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// Test flags here for success
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++adapterNum;
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}
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return true;
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}
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//------------------------------------------------------------------------------
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const PlatformVideoInfo::PVIAdapter &PlatformVideoInfo::getAdapterInformation( const U32 adapterIndex ) const
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{
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AssertFatal( adapterIndex < mAdapters.size(), "Not that many adapters" );
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return mAdapters[adapterIndex];
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} |