Torque3D/Engine
AzaezelX 0519d1069b adress https://github.com/TorqueGameEngines/Torque3D/issues/97
this laregly occured due to adding ribbon nodes in smaller increments than the size of a given quad.
we therefore skip adding new ribbon nodes if velocity, as determined by the point deltas, would be below 10% of the largest scale a given quad for that link in the ribbon would be.
as this will result in lower than a max length ribbon, also adds a timeout mechanism of removing a link every TickMS (32 ticks/second, or roughly how often one would also be aded when in a growth state)
for full finalization do still need to circle back and adress why there remains 1 quad spawned after motion.
2026-04-26 15:32:19 -05:00
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bin add missing exe files 2024-05-01 15:54:03 +01:00
lib Update pngpriv.h 2026-01-01 12:13:12 +00:00
modules/Verve (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
source adress https://github.com/TorqueGameEngines/Torque3D/issues/97 2026-04-26 15:32:19 -05:00
CMakeLists.txt * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00