Torque3D/Engine/source/terrain/glsl
2020-03-08 17:25:27 -05:00
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terrFeatureGLSL.cpp HACKALERT: eat the low bit of the depth map to store off a copy of the blend total for norm|depth layer blending when layers exceed single passes. really should hunt down root causality there... 2020-03-08 17:25:27 -05:00
terrFeatureGLSL.h Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00