Torque3D/Engine/source/app/version.cpp
2012-09-19 11:15:01 -04:00

132 lines
3.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "app/version.h"
#include "console/console.h"
static const U32 csgVersionNumber = TORQUE_GAME_ENGINE;
U32 getVersionNumber()
{
return csgVersionNumber;
}
const char* getVersionString()
{
return TORQUE_GAME_ENGINE_VERSION_STRING;
}
/// TGE 0001
/// TGEA 0002
/// TGB 0003
/// TGEA 360 0004
/// TGE WII 0005
/// Torque 3D 0006
const char* getEngineProductString()
{
#ifndef TORQUE_ENGINE_PRODUCT
return "Torque Engine";
#else
switch (TORQUE_ENGINE_PRODUCT)
{
case 0001:
return "Torque Game Engine";
case 0002:
return "Torque Game Engine Advanced";
case 0003:
return "Torque 2D";
case 0004:
return "Torque 360";
case 0005:
return "Torque for Wii";
case 0006:
return "Torque 3D";
default:
return "Torque Engine";
};
#endif
}
const char* getCompileTimeString()
{
return __DATE__ " at " __TIME__;
}
//----------------------------------------------------------------
ConsoleFunctionGroupBegin( CompileInformation, "Functions to get version information about the current executable." );
ConsoleFunction( getVersionNumber, S32, 1, 1, "Get the version of the build, as a string.\n\n"
"@ingroup Debugging")
{
return getVersionNumber();
}
ConsoleFunction( getVersionString, const char*, 1, 1, "Get the version of the build, as a string.\n\n"
"@ingroup Debugging")
{
return getVersionString();
}
ConsoleFunction( getEngineName, const char*, 1, 1, "Get the name of the engine product that this is running from, as a string.\n\n"
"@ingroup Debugging")
{
return getEngineProductString();
}
ConsoleFunction( getCompileTimeString, const char*, 1, 1, "Get the time of compilation.\n\n"
"@ingroup Debugging")
{
return getCompileTimeString();
}
ConsoleFunction( getBuildString, const char*, 1, 1, "Get the type of build, \"Debug\" or \"Release\".\n\n"
"@ingroup Debugging")
{
#ifdef TORQUE_DEBUG
return "Debug";
#else
return "Release";
#endif
}
ConsoleFunctionGroupEnd( CompileInformation );
ConsoleFunction(isDemo, bool, 1, 1, "")
{
#ifdef TORQUE_DEMO
return true;
#else
return false;
#endif
}
ConsoleFunction(isWebDemo, bool, 1, 1, "")
{
#ifdef TORQUE_DEMO
return Platform::getWebDeployment();
#else
return false;
#endif
}