mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
764 lines
23 KiB
C++
764 lines
23 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef IMAGE_ASSET_H
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#include "ImageAsset.h"
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#endif
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#ifndef _ASSET_MANAGER_H_
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#include "assets/assetManager.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _TAML_
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#include "persistence/taml/taml.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#include "gfx/gfxStringEnumTranslate.h"
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#include "ImageAssetInspectors.h"
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// Debug Profiling.
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#include "platform/profiler.h"
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#include "T3D/assets/assetImporter.h"
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#include "gfx/gfxDrawUtil.h"
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//-----------------------------------------------------------------------------
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StringTableEntry ImageAsset::smNoImageAssetFallback = NULL;
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(ImageAsset);
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ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, "")
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//-----------------------------------------------------------------------------
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ConsoleGetType(TypeImageAssetPtr)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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//-----------------------------------------------------------------------------
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ConsoleSetType(TypeImageAssetPtr)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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*((const char**)dptr) = StringTable->insert(argv[0]);
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return;
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}
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// Warn.
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Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
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}
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ConsoleType(assetIdString, TypeImageAssetId, const char*, "")
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ConsoleGetType(TypeImageAssetId)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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ConsoleSetType(TypeImageAssetId)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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*((const char**)dptr) = StringTable->insert(argv[0]);
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return;
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}
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// Warn.
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Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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ImplementEnumType(ImageAssetType,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ ImageAsset::Albedo, "Albedo", "" },
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{ ImageAsset::Normal, "Normal", "" },
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{ ImageAsset::ORMConfig, "ORMConfig", "" },
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{ ImageAsset::GUI, "GUI", "" },
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{ ImageAsset::Roughness, "Roughness", "" },
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{ ImageAsset::AO, "AO", "" },
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{ ImageAsset::Metalness, "Metalness", "" },
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{ ImageAsset::Glow, "Glow", "" },
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{ ImageAsset::Particle, "Particle", "" },
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{ ImageAsset::Decal, "Decal", "" },
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{ ImageAsset::Cubemap, "Cubemap", "" },
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EndImplementEnumType;
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const String ImageAsset::mErrCodeStrings[] =
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{
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"TooManyMips",
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"UnKnown"
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};
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//-----------------------------------------------------------------------------
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ImageAsset::ImageAsset() : AssetBase(), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
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{
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mImageFileName = StringTable->EmptyString();
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mImagePath = StringTable->EmptyString();
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mLoadedState = AssetErrCode::NotLoaded;
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mChangeSignal.notify(this, &ImageAsset::onAssetRefresh);
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}
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//-----------------------------------------------------------------------------
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ImageAsset::~ImageAsset()
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{
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}
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void ImageAsset::consoleInit()
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{
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Parent::consoleInit();
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Con::addVariable("$Core::NoImageAssetFallback", TypeString, &smNoImageAssetFallback,
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"The assetId of the texture to display when the requested image asset is missing.\n"
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"@ingroup GFX\n");
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smNoImageAssetFallback = StringTable->insert(Con::getVariable("$Core::NoImageAssetFallback"));
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}
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//-----------------------------------------------------------------------------
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void ImageAsset::initPersistFields()
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{
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docsURL;
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// Call parent.
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Parent::initPersistFields();
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addProtectedField("imageFile", TypeAssetLooseFilePath, Offset(mImageFileName, ImageAsset),
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&setImageFileName, &getImageFileName, "Path to the image file.");
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addField("useMips", TypeBool, Offset(mUseMips, ImageAsset), "Should the image use mips? (Currently unused).");
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addField("isHDRImage", TypeBool, Offset(mIsHDRImage, ImageAsset), "Is the image in an HDR format? (Currently unused)");
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addField("imageType", TypeImageAssetType, Offset(mImageType, ImageAsset), "What the main use-case for the image is for.");
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}
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//------------------------------------------------------------------------------
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//Utility function to 'fill out' bindings and resources with a matching asset if one exists
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U32 ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
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{
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AssetQuery query;
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
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if (foundAssetcount == 0)
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{
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//Didn't work, so have us fall back to a placeholder asset
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imageAsset->setAssetId(ImageAsset::smNoImageAssetFallback);
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if (imageAsset->isNull())
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{
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//Well that's bad, loading the fallback failed.
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Con::warnf("ImageAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
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return AssetErrCode::Failed;
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}
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//handle noshape not being loaded itself
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if ((*imageAsset)->mLoadedState == BadFileReference)
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{
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Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
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return AssetErrCode::BadFileReference;
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}
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Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
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(*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
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return AssetErrCode::UsingFallback;
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}
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else
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{
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//acquire and bind the asset, and return it out
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imageAsset->setAssetId(query.mAssetList[0]);
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(*imageAsset)->loadImage();
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return (*imageAsset)->mLoadedState;
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}
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}
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StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
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{
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if (fileName == StringTable->EmptyString())
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return StringTable->EmptyString();
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StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback;
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AssetQuery query;
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
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if (foundAssetcount != 0)
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{
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//acquire and bind the asset, and return it out
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imageAssetId = query.mAssetList[0];
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}
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else
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{
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AssetPtr<ImageAsset> imageAsset = imageAssetId; //ensures the fallback is loaded
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}
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return imageAssetId;
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}
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U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
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{
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(*imageAsset) = assetId;
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if (imageAsset->notNull())
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{
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(*imageAsset)->loadImage();
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return (*imageAsset)->mLoadedState;
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}
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else
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{
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if (imageAsset->isNull())
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{
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return AssetErrCode::Failed;
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}
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//handle fallback not being loaded itself
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if ((*imageAsset)->mLoadedState == BadFileReference)
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{
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(*imageAsset)->loadImage();
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Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
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return AssetErrCode::BadFileReference;
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}
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Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
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(*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
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return AssetErrCode::UsingFallback;
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}
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}
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//------------------------------------------------------------------------------
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void ImageAsset::copyTo(SimObject* object)
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{
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// Call to parent.
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Parent::copyTo(object);
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}
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void ImageAsset::loadImage()
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{
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if (mLoadedState == AssetErrCode::Ok) return;
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if (mImagePath)
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{
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if (!Torque::FS::IsFile(mImagePath))
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{
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Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
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mLoadedState = BadFileReference;
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return;
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}
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mLoadedState = Ok;
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mIsValidImage = true;
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return;
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}
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mLoadedState = BadFileReference;
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mIsValidImage = false;
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}
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void ImageAsset::initializeAsset()
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{
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ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
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mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
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}
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void ImageAsset::onAssetRefresh()
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{
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mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
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}
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void ImageAsset::_onResourceChanged(const Torque::Path& path)
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{
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if (path != Torque::Path(mImagePath))
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return;
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refreshAsset();
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onAssetRefresh();
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}
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void ImageAsset::setImageFileName(const char* pScriptFile)
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{
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// Sanity!
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL image file.");
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// Update.
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mImageFileName = StringTable->insert(pScriptFile, true);
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// Refresh the asset.
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refreshAsset();
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}
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const GBitmap& ImageAsset::getImage()
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{
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return GBitmap(); //TODO fix this
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}
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GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
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{
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if (mResourceMap.contains(requestedProfile))
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{
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mLoadedState = Ok;
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return mResourceMap.find(requestedProfile)->value;
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}
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else
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{
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//If we don't have an existing map case to the requested format, we'll just create it and insert it in
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GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
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if (newTex)
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{
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mResourceMap.insert(requestedProfile, newTex);
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mLoadedState = Ok;
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return newTex;
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}
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else
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mLoadedState = BadFileReference;
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}
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//if (mTexture.isValid())
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// return mTexture;
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return nullptr;
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}
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const char* ImageAsset::getImageInfo()
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{
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if (mIsValidImage)
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{
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static const U32 bufSize = 2048;
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char* returnBuffer = Con::getReturnBuffer(bufSize);
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GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, &GFXStaticTextureSRGBProfile);
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if (newTex)
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{
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dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[newTex->getFormat()], newTex->getHeight(), newTex->getWidth(), newTex->getDepth());
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newTex = nullptr;
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}
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else
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{
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dSprintf(returnBuffer, bufSize, "ImageAsset::getImageInfo() - Failed to get image info for %s", getAssetId());
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}
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return returnBuffer;
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}
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return "";
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}
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const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
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{
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// must match ImageTypes order
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static const char* _names[] = {
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"Albedo",
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"Normal",
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"ORMConfig",
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"GUI",
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"Roughness",
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"AO",
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"Metalness",
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"Glow",
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"Particle",
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"Decal",
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"Cubemap"
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};
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if (type < 0 || type >= ImageTypeCount)
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{
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Con::errorf("ImageAsset::getAdapterNameFromType - Invalid ImageType, defaulting to Albedo");
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return _names[Albedo];
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}
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return _names[type];
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}
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ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
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{
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if (dStrIsEmpty(name))
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{
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return (ImageTypes)Albedo;
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}
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S32 ret = -1;
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for (S32 i = 0; i < ImageTypeCount; i++)
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{
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if (!dStricmp(getImageTypeNameFromType((ImageTypes)i), name))
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ret = i;
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}
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if (ret == -1)
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{
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Con::errorf("ImageAsset::getImageTypeFromName - Invalid ImageType name, defaulting to Albedo");
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ret = Albedo;
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}
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return (ImageTypes)ret;
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}
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DefineEngineMethod(ImageAsset, getImagePath, const char*, (), ,
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"Gets the image filepath of this asset.\n"
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"@return File path of the image file.")
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{
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return object->getImagePath();
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}
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DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
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"Gets the info and properties of the image.\n"
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"@return The info/properties of the image.")
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{
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return object->getImageInfo();
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}
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#ifdef TORQUE_TOOLS
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DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
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"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
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"@return The AssetId of the associated asset, if any.")
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{
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return ImageAsset::getAssetIdByFilename(StringTable->insert(filePath));
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}
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//-----------------------------------------------------------------------------
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// GuiInspectorTypeAssetId
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetPtr);
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ConsoleDocClass(GuiInspectorTypeImageAssetPtr,
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"@brief Inspector field type for Shapes\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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void GuiInspectorTypeImageAssetPtr::consoleInit()
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{
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Parent::consoleInit();
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ConsoleBaseType::getType(TypeImageAssetPtr)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr");
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}
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GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
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{
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// Create base filename edit controls
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GuiControl* retCtrl = Parent::constructEditControl();
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if (retCtrl == NULL)
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return retCtrl;
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retCtrl->getRenderTooltipDelegate().bind(this, &GuiInspectorTypeImageAssetPtr::renderTooltip);
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// Change filespec
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char szBuffer[512];
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const char* previewImage;
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if (mInspector->getInspectObject() != nullptr)
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{
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
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mInspector->getIdString(), mCaption);
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mBrowseButton->setField("Command", szBuffer);
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
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}
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else
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{
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//if we don't have a target object, we'll be manipulating the desination value directly
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
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mInspector->getIdString(), mVariableName);
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mBrowseButton->setField("Command", szBuffer);
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previewImage = Con::getVariable(mVariableName);
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}
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mLabel = new GuiTextCtrl();
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mLabel->registerObject();
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mLabel->setControlProfile(mProfile);
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mLabel->setText(mCaption);
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addObject(mLabel);
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//
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GuiTextEditCtrl* editTextCtrl = static_cast<GuiTextEditCtrl*>(retCtrl);
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GuiControlProfile* toolEditProfile;
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if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile))
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editTextCtrl->setControlProfile(toolEditProfile);
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GuiControlProfile* toolDefaultProfile = nullptr;
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Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
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//
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mPreviewImage = new GuiBitmapCtrl();
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mPreviewImage->registerObject();
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if (toolDefaultProfile)
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mPreviewImage->setControlProfile(toolDefaultProfile);
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updatePreviewImage();
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addObject(mPreviewImage);
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//
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mPreviewBorderButton = new GuiBitmapButtonCtrl();
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mPreviewBorderButton->registerObject();
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if (toolDefaultProfile)
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mPreviewBorderButton->setControlProfile(toolDefaultProfile);
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mPreviewBorderButton->_setBitmap(StringTable->insert("ToolsModule:cubemapBtnBorder_n_image"));
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mPreviewBorderButton->setField("Command", szBuffer); //clicking the preview does the same thing as the edit button, for simplicity
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addObject(mPreviewBorderButton);
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//
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// Create "Open in Editor" button
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/*mEditButton = new GuiBitmapButtonCtrl();
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
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mEditButton->setField("Command", szBuffer);
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mEditButton->setText("Edit");
|
|
mEditButton->setSizing(horizResizeLeft, vertResizeAspectTop);
|
|
|
|
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile");
|
|
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
|
|
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
|
|
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Image Editor");
|
|
|
|
mEditButton->registerObject();
|
|
addObject(mEditButton);*/
|
|
|
|
//
|
|
mUseHeightOverride = true;
|
|
mHeightOverride = 72;
|
|
|
|
return retCtrl;
|
|
}
|
|
|
|
bool GuiInspectorTypeImageAssetPtr::updateRects()
|
|
{
|
|
S32 rowSize = 18;
|
|
S32 dividerPos, dividerMargin;
|
|
mInspector->getDivider(dividerPos, dividerMargin);
|
|
Point2I fieldExtent = getExtent();
|
|
Point2I fieldPos = getPosition();
|
|
|
|
mEditCtrlRect.set(0, 0, fieldExtent.x, fieldExtent.y);
|
|
mLabel->resize(Point2I(mProfile->mTextOffset.x, 0), Point2I(fieldExtent.x, rowSize));
|
|
|
|
RectI previewRect = RectI(Point2I(mProfile->mTextOffset.x, rowSize), Point2I(50, 50));
|
|
mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
|
|
mPreviewImage->resize(previewRect.point, previewRect.extent);
|
|
|
|
S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
|
|
mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
|
|
|
|
//mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
|
|
|
|
mBrowseButton->setHidden(true);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GuiInspectorTypeImageAssetPtr::renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText)
|
|
{
|
|
if (!mAwake)
|
|
return false;
|
|
|
|
GuiCanvas* root = getRoot();
|
|
if (!root)
|
|
return false;
|
|
|
|
AssetPtr<ImageAsset> imgAsset;
|
|
U32 assetState = ImageAsset::getAssetById(getData(), &imgAsset);
|
|
if (imgAsset == NULL || assetState == ImageAsset::Failed)
|
|
return false;
|
|
|
|
StringTableEntry filename = imgAsset->getImagePath();
|
|
if (!filename || !filename[0])
|
|
return false;
|
|
|
|
StringTableEntry previewFilename = filename;
|
|
if (Con::isFunction("getAssetPreviewImage"))
|
|
{
|
|
ConsoleValue consoleRet = Con::executef("getAssetPreviewImage", filename);
|
|
previewFilename = StringTable->insert(consoleRet.getString());
|
|
|
|
if (AssetDatabase.isDeclaredAsset(previewFilename))
|
|
{
|
|
ImageAsset* previewAsset = AssetDatabase.acquireAsset<ImageAsset>(previewFilename);
|
|
previewFilename = previewAsset->getImagePath();
|
|
}
|
|
}
|
|
|
|
GFXTexHandle texture(previewFilename, &GFXStaticTextureSRGBProfile, avar("%s() - tooltip texture (line %d)", __FUNCTION__, __LINE__));
|
|
if (texture.isNull())
|
|
return false;
|
|
|
|
// Render image at a reasonable screen size while
|
|
// keeping its aspect ratio...
|
|
Point2I screensize = getRoot()->getWindowSize();
|
|
Point2I offset = hoverPos;
|
|
Point2I tipBounds;
|
|
|
|
U32 texWidth = texture.getWidth();
|
|
U32 texHeight = texture.getHeight();
|
|
F32 aspect = (F32)texHeight / (F32)texWidth;
|
|
|
|
const F32 newWidth = 150.0f;
|
|
F32 newHeight = aspect * newWidth;
|
|
|
|
// Offset below cursor image
|
|
offset.y += 20; // TODO: Attempt to fix?: root->getCursorExtent().y;
|
|
tipBounds.x = newWidth;
|
|
tipBounds.y = newHeight;
|
|
|
|
// Make sure all of the tooltip will be rendered width the app window,
|
|
// 5 is given as a buffer against the edge
|
|
if (screensize.x < offset.x + tipBounds.x + 5)
|
|
offset.x = screensize.x - tipBounds.x - 5;
|
|
if (screensize.y < offset.y + tipBounds.y + 5)
|
|
offset.y = hoverPos.y - tipBounds.y - 5;
|
|
|
|
RectI oldClip = GFX->getClipRect();
|
|
RectI rect(offset, tipBounds);
|
|
GFX->setClipRect(rect);
|
|
|
|
GFXDrawUtil* drawer = GFX->getDrawUtil();
|
|
drawer->clearBitmapModulation();
|
|
GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
|
|
|
|
GFX->setClipRect(oldClip);
|
|
|
|
return true;
|
|
}
|
|
|
|
void GuiInspectorTypeImageAssetPtr::updateValue()
|
|
{
|
|
Parent::updateValue();
|
|
|
|
updatePreviewImage();
|
|
}
|
|
|
|
void GuiInspectorTypeImageAssetPtr::updatePreviewImage()
|
|
{
|
|
const char* previewImage;
|
|
if (mInspector->getInspectObject() != nullptr)
|
|
previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
|
|
else
|
|
previewImage = Con::getVariable(mVariableName);
|
|
|
|
//if what we're working with isn't even a valid asset, don't present like we found a good one
|
|
if (!AssetDatabase.isDeclaredAsset(previewImage))
|
|
{
|
|
mPreviewImage->_setBitmap(StringTable->EmptyString());
|
|
return;
|
|
}
|
|
|
|
String imgPreviewAssetId = String(previewImage) + "_PreviewImage";
|
|
imgPreviewAssetId.replace(":", "_");
|
|
imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId;
|
|
if (AssetDatabase.isDeclaredAsset(imgPreviewAssetId.c_str()))
|
|
{
|
|
mPreviewImage->setBitmap(StringTable->insert(imgPreviewAssetId.c_str()));
|
|
}
|
|
else
|
|
{
|
|
if (AssetDatabase.isDeclaredAsset(previewImage))
|
|
{
|
|
ImageAsset* imgAsset = AssetDatabase.acquireAsset<ImageAsset>(previewImage);
|
|
if (imgAsset && imgAsset->isAssetValid())
|
|
{
|
|
mPreviewImage->_setBitmap(imgAsset->getAssetId());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mPreviewImage->getBitmapAsset().isNull())
|
|
mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
|
|
}
|
|
|
|
void GuiInspectorTypeImageAssetPtr::setPreviewImage(StringTableEntry assetId)
|
|
{
|
|
//if what we're working with isn't even a valid asset, don't present like we found a good one
|
|
if (!AssetDatabase.isDeclaredAsset(assetId))
|
|
{
|
|
mPreviewImage->_setBitmap(StringTable->EmptyString());
|
|
return;
|
|
}
|
|
|
|
String imgPreviewAssetId = String(assetId) + "_PreviewImage";
|
|
imgPreviewAssetId.replace(":", "_");
|
|
imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId;
|
|
if (AssetDatabase.isDeclaredAsset(imgPreviewAssetId.c_str()))
|
|
{
|
|
mPreviewImage->setBitmap(StringTable->insert(imgPreviewAssetId.c_str()));
|
|
}
|
|
else
|
|
{
|
|
if (AssetDatabase.isDeclaredAsset(assetId))
|
|
{
|
|
ImageAsset* imgAsset = AssetDatabase.acquireAsset<ImageAsset>(assetId);
|
|
if (imgAsset && imgAsset->isAssetValid())
|
|
{
|
|
mPreviewImage->_setBitmap(imgAsset->getAssetId());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mPreviewImage->getBitmapAsset().isNull())
|
|
mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
|
|
}
|
|
|
|
IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
|
|
|
|
ConsoleDocClass(GuiInspectorTypeImageAssetId,
|
|
"@brief Inspector field type for Shapes\n\n"
|
|
"Editor use only.\n\n"
|
|
"@internal"
|
|
);
|
|
|
|
void GuiInspectorTypeImageAssetId::consoleInit()
|
|
{
|
|
Parent::consoleInit();
|
|
|
|
ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId");
|
|
}
|
|
|
|
#endif
|