Torque3D/Engine/source/gui/controls/guiMaterialCtrl.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

71 lines
2.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIMATERIALCTRL_H_
#define _GUIMATERIALCTRL_H_
#ifndef _GUICONTAINER_H_
#include "gui/containers/guiContainer.h"
#endif
#include "T3D/assets/MaterialAsset.h"
class BaseMatInstance;
///
class GuiMaterialCtrl : public GuiContainer
{
private:
typedef GuiContainer Parent;
protected:
DECLARE_MATERIALASSET(GuiMaterialCtrl, Material);
DECLARE_ASSET_SETGET(GuiMaterialCtrl, Material);
BaseMatInstance *mMaterialInst;
static bool _setMaterial( void *object, const char *index, const char *data );
public:
GuiMaterialCtrl();
// ConsoleObject
static void initPersistFields();
void inspectPostApply() override;
DECLARE_CONOBJECT(GuiMaterialCtrl);
DECLARE_CATEGORY( "Gui Editor" );
// GuiControl
bool onWake() override;
void onSleep() override;
bool setMaterial( const String &materialName );
void onRender( Point2I offset, const RectI &updateRect ) override;
};
#endif // _GUIMATERIALCTRL_H_